Material for wheel tire

Discussion in 'Car Modding' started by cosm1, May 17, 2016.

  1. cosm1

    cosm1 Registered

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  2. Gijs van Elderen

    Gijs van Elderen Registered

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    Basicly you want a cube reflection shader. Try a shader that adds alpha reflections from T1.

    The reflections are controlled with the alpha layer from your rims.dds template. (Same as car paint.)

    BTW: give your rims material "WCRIMS" as material name. :)
     
    Last edited by a moderator: May 17, 2016
  3. cosm1

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    thanks a lot Gijs, tried the shader and it now looks a lot better, still need to fine tuning the alpha channel but the result is promising ;)
    20160517200006_1.jpg
     
  4. Gijs van Elderen

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  5. Woodee

    Woodee Registered

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    I see a new shader... it's called "Deformable tire".
     
  6. cosm1

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    ;)
     
  7. Gijs van Elderen

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    It's not a new shader.
    It's the shader to apply to the tire "rubber". It's defromable so the tire takes the shape of the tire.tgm and flexes. :)
     
  8. Gijs van Elderen

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  9. cosm1

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  10. SL1DE

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    In 3DSimED use "Deformable tyre", and two different materials for the sidewall and tread. Add more specular to the sidewall to give it more of a shine, and less on the tread so it has a matte appearance.
     

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