[WIP] Road America version 1.3

Discussion in 'Locations' started by Davidd, Apr 1, 2016.

  1. Davidd

    Davidd Registered

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  2. Nitrometh

    Nitrometh Registered

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    Thank you very much. Down loading it asap. Really looking forward to it. Cheers

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  3. oldman

    oldman Registered

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    Cheers. Thank you.
     
  4. wrxxy

    wrxxy Registered

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    Thx Davidd Downloading now and we have a Championship race meet on next weekend so it will be fully tested for ya in more ways than 1.

    Thx again.....
     
  5. Juergen-BY

    Juergen-BY Registered

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    Many thanks!
     
  6. Daytona 675

    Daytona 675 Registered

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    Thanks a lot.
     
  7. Juergen-BY

    Juergen-BY Registered

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  8. asehauDLM

    asehauDLM Registered

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    Amazing job, thank you!
     
  9. Corti

    Corti Registered

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    Thanx, great job
     
  10. MaD_King

    MaD_King Registered

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    Thank you, will test tonight :)
     
  11. Eddy

    Eddy Registered

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    Tyvm. Gonna download and try asap
     
  12. marvelharvey

    marvelharvey Registered

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    I'm not seeing them on my computer.
     
  13. TheGrunt

    TheGrunt Registered

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    Thanks! Will try this tonight :)
     
  14. Juergen-BY

    Juergen-BY Registered

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    Just curious, wich gfx settings you`re using ingame?

    //Edit: i tried with lower gfx settings, but the same happen. It`s look like that these stripes coming from upside down trees?

    View attachment 19689
     
    Last edited by a moderator: Apr 1, 2016
  15. bhendrik

    bhendrik Registered

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    Great, thanks. No headlight requirerd when it is dark? Pretty scary to see a blue flag and you don't see the ai car because it has no headlights. I this still on the 'to do list?' Otherwise many thanks for this great track
     
  16. marvelharvey

    marvelharvey Registered

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    Minor AI issue: I've noticed the AI braking just before they cross the start line.

    In the first image you posted, I thought the problem was texture bleed (where the bottom of the tree texture is wrapping around to the top), but it doesn't look that way in the second image. Very odd.

    Anyway, I'm using an Nvidia GPU (if that makes a difference) and my settings are:

    Circuit Detail: High
    Texture Detail: High
    Texture Filtering: 16x

    (I don't think any other graphics settings will affect those textures)

    And outside the game in Nvidia Inspector:

    Antialiasing: 2x2 Supersampling
    Texture filtering LOD bias (DX): -0.5000
     
    Last edited by a moderator: Apr 1, 2016
  17. Marc Collins

    Marc Collins Registered

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    I don't think Davidd is an AI expert. If the textures are a big improvement (I'll check it out myself later), then we can organize some help on AI and any other issues so we have a single-best RA version going forward, instead of multiple versions all with various problems. I am sure this has the exact same AIW as the original SCES track it is building upon.

    Any AIW experts volunteering to help fix it for the next version?
     
  18. hexagramme

    hexagramme Registered

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    I'd be more than happy to take a look at the AIW if needed.
     
  19. Emery

    Emery Registered

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    Believe you mean the ethone/Coutie from-scratch version.
    Nevermind... I see the download says SCES....
     
    Last edited by a moderator: Apr 1, 2016
  20. TJones

    TJones Registered

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    Thank you Davidd and team.
     

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