Gtx 960 - gtx 970

Discussion in 'Hardware Building/Buying/Usage Advice' started by Juan, Mar 26, 2016.

  1. Juan

    Juan Registered

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    Hi guys,

    I am planning to buy a new video graphic card, I am thinking about GTX 960 - GTX 970, both 4GB. The price is GTX 960 $ 300 - GTX 970 $ 359. Obviously the performance is higher for GTX 970. GTX 960 is enough for rFactor 2?. GTX 970 is more than the necessary or running on 970 in rFactor 2 is perfect??. it talking about FPS performance.

    Tnx ;)
     
    Last edited by a moderator: Mar 26, 2016
  2. DurgeDriven

    DurgeDriven Banned

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    GTX960 is slightly better "bang for buck"


    Looking at "raw performance" is a whole different story

    1920 x1080 across 20 games
    [​IMG]


    *** PERFORMANCE in rF2 will be affected by Processor.

    ie: Old gen Intel running @ Pcie2.0
     
    Last edited by a moderator: Mar 26, 2016
  3. Juan

    Juan Registered

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    Thank, but GTX 960 is enough for rFactor 2?.
     
  4. Juan

    Juan Registered

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    screen resolution 1920 x 1080, single screen.
     
  5. Natureboy

    Natureboy Registered

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    For $60 more go with 970, you can't have too much FPS. If 960 was only $200 then you have a tougher decision.
     
  6. MarcG

    MarcG Registered

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    I bit the bullet and got a GTX 970 today, RF2 is now maxed out (...that's EVERYTHING!) and I get enough fps and then some for dinner. The only niggling thing I've found is that I need to use Video Sync to get "smooth" gameplay, with it off the card jumps to 100& usage and I can easily see lagging/slowness at times. With it on everything is fine and a joy to behold, still maybe a few tweaks to do but out the box it's a great card and will do me for a couple of years I easy.
     
  7. rolandhaans

    rolandhaans Registered

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    It's the same on my system, also with a 970. Setting the max frames to 60 in the player .json file and disabling vsync makes it a butter smooth experience and probably saves a good deal of energy, as the average GPU load is somewhere around 30-40% on most occasions. I would advise against the use of vsync anyhow, simply because of the increased latency. Enjoy the new card;)

    Sent from my XT1562 using Tapatalk
     
  8. Wiggin

    Wiggin Registered

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    Does limiting the FPS in the player.json work with with the new build? I had issues with it working the first time after changing it and then not after the second or third time. I ended up having to limit FPS in MSI afterburner. I had similar issues of the card maxing out at 99% usage. Gtx 980ti.

    Sent from my Nexus 7
     
  9. MarcG

    MarcG Registered

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    I just used the settings screen to use Video Sync, not touched anything in the JSON so wouldn't know myself, sorry.
     
  10. stonec

    stonec Registered

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    If you are going to limit FPS to 60, you might as well buy GTX 960 for single screen 1080p. Very rarely will FPS drop below 60 on a 960 even with close to maxed settings.
     
  11. Emery

    Emery Registered

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    +1

    970 will give you the overhead to not worry about fps-intensive tracks like Sebring or Longford when you have 20-30 cars on the start.

    And if a 960 is similar to a 770 in rF2 per that benchmark listing, then you'll be wanting a 970 as the 770 isn't quite enough to run everything on max (hence how I ended up with a 970).
     
  12. DrR1pper

    DrR1pper Registered

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    Been a looong time since i tried/used vsync video in rf2 but when i did use/test it last there was something like a horrendous ~200ms monitor lag.
     
  13. felirrari

    felirrari Registered

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    How can I measure it?
     
  14. MarcG

    MarcG Registered

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    I've never noticed this lag (including with previous HD7850), I think it's purely system specs specific.
     
  15. DrR1pper

    DrR1pper Registered

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    It wasn't a very scientific test hence the ~ before the 200ms. I simply visually compared the lag in the display between my ffb steering wheel and virtual steering wheel when turning the steering wheel left to right continuously at a relatively high frequency. With no vsync (of any kind) i could not visually detect any input lag. With vsync video (one of rf2's built in vsync options) i saw a very obvious (no one could miss it) and significant input lag.

    Bare in mind this was some 2-3 years ago that i last performed this test and so it may no longer be the case. I can't test myself to check if it is still so since i have no pc with rf2 where i am.

    Hmm, perhaps but i recall someone else experienced this lag too which is what prompted me to check it for myself (think it was KeiKei). At the time i was using gtx 460's in SLI and the microstutter was horrendous but vsync video made it run 100% silky smooth. I never noticed or even thought to check for input lag back then (before KeiKei mentioned it) because i had disabled the virtual steering wheel. If i had not disabled it, i think i would have noticed the large input lag sooner as there is a very obvious lag between when you make relatively quick movements with the ffb steering wheel to when it updates on screen.

    But again, this was a long time ago now and things may very well have changed.
     
  16. Nuno Lourenço

    Nuno Lourenço Registered

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    Same for me. Never used any sync settings. I'm pretty sure that limiting fps in .Json is the only way to avoid lag and get smooth gameplay. I use it for all games and not just rF2. My eyes tells me thank you every day for that :). Th only cons is the screen teraing that is visible sometimes...

    Regarding to 960 vs 970, with possibility to buy a 970 I would never consider buying a 960... more future proof ;)
     

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