[REL] Daytona International Speedway

Discussion in 'Locations' started by machine, Mar 22, 2016.

  1. machine

    machine Registered

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    This is a conversion from a Stock Car Evolution track from around 2011.
    Road surface is upgraded to Realroad, including heaps more poly's. A small transition added to from apron to track to mirror real track.
    I had to redo the infield as in the original track I built a totally new racing suface and matched into existing infield and outfield. It was a real mess of a job, so I also added a new infield, it's basic, but way better then it was in rF1.
    All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better.

    This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take upto 2 years to get completed.
    There is only 1 version of the track, a League Version. I some time spent on the AI, and they race really well.
    But they cannot enter or exit the pits, so short races are recommended. The pacecar moves off the track late before race starts.

    For fun, run 100% AI, 20 laps, 20 drivers, and start at the back.

    For PICTURES and a VIDEO, follow the STEAM LINK below.
    Video shows racing against AI.
    Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=648773007
    Download links and Setups in Stockcar Tracks List Thread

    Tracks by Machine
    Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
     
    Last edited: Dec 12, 2016
  2. PRC Steve

    PRC Steve Registered

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    Thankyou
     
  3. TheScrapanator

    TheScrapanator Registered

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  4. Nitrometh

    Nitrometh Registered

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    Some pics would be great. Thanks for the track

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  5. hexagramme

    hexagramme Registered

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    Thank you very much.
     
  6. machine

    machine Registered

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    For PICTURES and a VIDEO, see the STEAM LINK in first post.
     
  7. BlkJello

    BlkJello Registered

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    Thanks amillion. Fun fun fun!! ;)
     
  8. Mydriaz

    Mydriaz Registered

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    Thank you, :cool:!
     
  9. RG6871

    RG6871 Registered

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    Awesome thank you!!!
     
  10. Dan Goodell

    Dan Goodell Registered

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    Can you please do some of the other tracks like bristol,new hampshire,martinsville ? that would really round this all out perfectly!
     
  11. Eric Rowland

    Eric Rowland Registered

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    Thank you! Nice surprise!
     
  12. machine

    machine Registered

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    Stockcar setup added to first post
     
  13. DaREALMastaD

    DaREALMastaD Registered

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    Thanks machine, once again. I still have one more thank you for Phoenix lol
     
  14. machine

    machine Registered

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    Updated to 1.21
    The AI seem pretty good now. It appears how good they are depends on the subset of AI you randomly get.
    Some seem to lift more than other. I know the #1 car is fast.
    I'd like to poke around some time and see if there is some way of getting a custom group of AI.

    I started a 200 lap race, and went around 60 laps in. Was running 4th with the lead pack of 4 when I pulled the pin. There were cars all around the track by that stage. If you run a full length race against AI, make sure you sit in and conserve fuel.
     
  15. Araripe

    Araripe Registered

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    Thanks for the update!
     

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