Realroad implementing help

Discussion in 'Track Modding' started by Manuel Biancolilla, Feb 27, 2016.

  1. Mario Morais

    Mario Morais Registered

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    Can use my "gmaterialTool" to create the planes from 3 points of track.

    http://www.mj-multimedia.net/2012/03/gmaterial-tool-for-3dsmax/
     
  2. Manuel Biancolilla

    Manuel Biancolilla Registered

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  3. Drathuu

    Drathuu Registered

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  4. Manuel Biancolilla

    Manuel Biancolilla Registered

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    i fixed my reflections on 3d simed, but now they don't appear ingame even if i set up the scn correctly, that is the scn http://pastebin.com/u6vBbH1j
     
  5. Drathuu

    Drathuu Registered

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    Real-time dynamic reflections (cars) – REFMAP0
    This is the name of the reflection mapper that cars use for real-time, dynamic reflections.

    Wet weather dynamic surface reflections (REFLECTEDENV)
    This reflection mapper is used by the track surface for dynamic wet reflections.

    1. You only have 3 objects listed to reflect for the REFLECTEDENV mapper, you will want to list everything you want the road to reflect.. NOTE: dont put further away objects as this will kill your framerate (same as REFMAPO)
     
  6. Manuel Biancolilla

    Manuel Biancolilla Registered

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    yes but these 3 objects won't reflect in game, car won't also
     
  7. Drathuu

    Drathuu Registered

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    You do have your material with _wet on the end. ? Silly question as your road would look wet by default if you didnt.. Ill have a think

    As i side thought, the objects you want reflected, they have "reflect=true" in there instance declaration ? So they are flagged as objects that reflect?

    Instance=mainterr
    {
    MeshFile=mainterr.gmt CollTarget=True HATTarget=True Reflect=True
    }

    Instance=obj_200
    {
    ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=obj_200.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic,Solid) Reflect=True
    }
     
  8. Manuel Biancolilla

    Manuel Biancolilla Registered

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  9. Manuel Biancolilla

    Manuel Biancolilla Registered

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  10. stonec

    stonec Registered

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    Looking at your SCN, in REFMAP0 you have only defined racesurface_ objects to be reflected, those will not be reflected much on the car (if at all) as these planes lie on ground bottom. As Drathuu mentioned, REFLECTEDENV will only affect wet road reflections, so you will not see any of these 3 objects reflected unless you turn rain and road reflections ON.
     
    Last edited by a moderator: Mar 14, 2016
  11. Manuel Biancolilla

    Manuel Biancolilla Registered

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    i'm using manual wet damp set to 100% but still nothing happens, what should i do exactly?
     
  12. stonec

    stonec Registered

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    Most tracks show quite faint road reflections even in full rain, some even don't work at all. Better to confirm reflections work with REFMAP0, just add objects there and see if they are reflected on the carpaint.
     
  13. Manuel Biancolilla

    Manuel Biancolilla Registered

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    done like you said, but reflections won't show on car also
     
  14. stonec

    stonec Registered

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    Then maybe it's something wrong with the reflection plane. I suggest taking a look at existing ISI tracks, loading those into dev mode and 3dsimed I learned a lot about track modding. I never had any issue with reflections on any track I modded (although I never built one from scratch).
     
  15. Manuel Biancolilla

    Manuel Biancolilla Registered

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    reflections fixed, now how should i quadrify the mesh?
     
  16. Drathuu

    Drathuu Registered

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    You wouldnt quadrify the mesh (unless your using it in an editor).. the game always uses triangles. (All games do), its just in 3d editors its easier to work with quadrified mesh. When you export it it triangulates them anyway
     
  17. Manuel Biancolilla

    Manuel Biancolilla Registered

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    I have to make the 3d ready for real road
     

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