Can use my "gmaterialTool" to create the planes from 3 points of track. http://www.mj-multimedia.net/2012/03/gmaterial-tool-for-3dsmax/
i fixed my reflections on 3d simed, but now they don't appear ingame even if i set up the scn correctly, that is the scn http://pastebin.com/u6vBbH1j
Real-time dynamic reflections (cars) – REFMAP0 This is the name of the reflection mapper that cars use for real-time, dynamic reflections. Wet weather dynamic surface reflections (REFLECTEDENV) This reflection mapper is used by the track surface for dynamic wet reflections. 1. You only have 3 objects listed to reflect for the REFLECTEDENV mapper, you will want to list everything you want the road to reflect.. NOTE: dont put further away objects as this will kill your framerate (same as REFMAPO)
You do have your material with _wet on the end. ? Silly question as your road would look wet by default if you didnt.. Ill have a think As i side thought, the objects you want reflected, they have "reflect=true" in there instance declaration ? So they are flagged as objects that reflect? Instance=mainterr { MeshFile=mainterr.gmt CollTarget=True HATTarget=True Reflect=True } Instance=obj_200 { ReflectPlane=(0.000, 1.000, 0.000, 0.000) MeshFile=obj_200.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic,Solid) Reflect=True }
Looking at your SCN, in REFMAP0 you have only defined racesurface_ objects to be reflected, those will not be reflected much on the car (if at all) as these planes lie on ground bottom. As Drathuu mentioned, REFLECTEDENV will only affect wet road reflections, so you will not see any of these 3 objects reflected unless you turn rain and road reflections ON.
Most tracks show quite faint road reflections even in full rain, some even don't work at all. Better to confirm reflections work with REFMAP0, just add objects there and see if they are reflected on the carpaint.
Then maybe it's something wrong with the reflection plane. I suggest taking a look at existing ISI tracks, loading those into dev mode and 3dsimed I learned a lot about track modding. I never had any issue with reflections on any track I modded (although I never built one from scratch).
You wouldnt quadrify the mesh (unless your using it in an editor).. the game always uses triangles. (All games do), its just in 3d editors its easier to work with quadrified mesh. When you export it it triangulates them anyway