Green Flag not Dropping?

Discussion in 'Track Modding' started by SJ_, Feb 24, 2016.

  1. SJ_

    SJ_ Registered

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    Hey, I'm working on fixing a track's .aiw because it was too slow, no block path etc. But I'm having issues with rolling starts; the green flag doesn't drop when the pace car has pulled into the pits. The AI drivers just slow to a crawl because they're being told to let the pace car past, even though it's teleported to its pit position at the end of pit lane. I've tried moving the pit teleport position for the pace car inside of the pitlane, outside of the pitlane, before the s/f line, after the s/f line, moving the teleport position forwards and backwards (skipping formation to go to fast rolling start works fine), so I'm out of ideas. Nothing I can find in any guides mentions this, and googling isn't much help either.

    Anyone have any ideas here?
     
  2. redapg

    redapg Registered

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    Which Track?
    And was it working with the original Version?
     
  3. SJ_

    SJ_ Registered

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    Daytona Road Course. No, it wasn't working with the original track either.
     
  4. redapg

    redapg Registered

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    Could you post or send me a Link from where you got the Track, that i can get the same Version?
     
  5. SJ_

    SJ_ Registered

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    PM'd.
     
  6. hexagramme

    hexagramme Registered

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    Sounds to me like the pit and main corridors overlap each other. As far as I know, that will cause the green to not come out, like you describe.
     
  7. SJ_

    SJ_ Registered

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    Yes, that seems to be the issue.
     
  8. SJ_

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    So that didn't work, although there's no reason it shouldn't have. Moving the xpitin back so that its completely inside the pitlane fixed it though.
     

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