Track Example

Discussion in 'Track Modding' started by wizzfactor2, Feb 15, 2016.

  1. andreaglass

    andreaglass Registered

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  2. Tuttle

    Tuttle Technical Art Director - Env Lead

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    this is correct. You see vertex colors because you have to set proper shaders and relink all texture. :)
     
  3. Richard E Long

    Richard E Long Registered

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    When importing ISI_TrackSection_2016.FBX into Blender (2.76), this error appears:

    Report: Error
    Version 6100 unsupported,
    must be 7100 or later
     
  4. Tuttle

    Tuttle Technical Art Director - Env Lead

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    This is probably blender who doesn't like that old 2010 FBX protocol.

    Try using the FBX converter by Autodesk to convert that 2010 FBX into a more recent binary FBX protocol.

    This protocol should be the best interchange format...but unfortunately Autodesk keeps messing with it....so it's not really making things easier.

    Try this;

    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909

    If don't solve, please, google a bit, there is loads of people with these problems. They are not related to ISI, it's just autodesk Vs the rest of the world. :)
     
  5. andreaglass

    andreaglass Registered

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    Thanks, Tuttle. At least I have something.

    It took time, but now I have it.
     
  6. wizzfactor2

    wizzfactor2 Registered

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    Adelaide_2005 RF1 to RF2 comparison :)

    Here is a screen of implementation of the new RF2 meshes and shaders :)

    Comparing RF1 pit road on the right with RF2 main road surface implementation :)
     
    Last edited by a moderator: Mar 12, 2016
  7. Woodee

    Woodee Registered

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    I got this in my viewport:

    [​IMG]

    but I got this in a quick render:

    [​IMG]

    What am I doing wrong?
     
  8. Jka

    Jka Member Staff Member

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    How it looks in track viewer?
     
  9. wizzfactor2

    wizzfactor2 Registered

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    To me it look right in Max, no probs there.
    Open it in 3D Viewer will show similar to RFactor2
     
  10. Woodee

    Woodee Registered

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    Sorry... this was the Track segment MAX file posted in this thread.... doesn't display too well that is all. It is not as far as track viewer.
     
  11. Jka

    Jka Member Staff Member

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    Well, then you should export it in game. :)

    Track piece doesn't have to be drivable to load (and see it) in track viewer.

    Basically only thing you can see in 3dsmax viewport (or quick render) is mapping together with geometry. Any render from max doesn't reflect what things will look in game.

    No need to worry if rendered image looks weird. Viewer is only tool (in addition of the game itself) where you can see how things look in the end. ;)
     
  12. Woodee

    Woodee Registered

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    My 3dsmax version is too new for the plugins and I haven't worked out a workflow to get from 3dsmax to the game or to the viewer yet.
     
  13. Jka

    Jka Member Staff Member

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    Ok. Then you should use gJED as an exporter.

    You can find workflow and other information over here.

    gJED Workflow
     
  14. Woodee

    Woodee Registered

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    That would be good.... but so far I have had CTD's importing just track mesh and adding maps to the real road shader.
     
  15. Jka

    Jka Member Staff Member

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    Is your problem CTD when importing FBX file to gJED?

    If so, go over here, download and install latest converter and try again.

    Remember, that you have to do all mapping of all channels (like ReadRoad) in 3ds max before exporting the track to fbx.
     

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