[REL] Kartodromo Valencia kart track (Valencia, Chiva, Spain)

Discussion in 'Locations' started by Steve76, Jan 23, 2016.

  1. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    Hi all!
    Kartodromo Valencia kart track v1.51 (2017 update)

    v1.5
    - full updated 2017 layouts/barriers/tirewalls/advertisements
    - DX11 support (new textures and shaders)
    - DX11 compatible nightlights
    - 3D CIKFIA standard external kerb size
    - 4(5) layout
    - billboard trees, grass, bushes, flowers
    - sounds
    - new grandstand
    - new grass edges
    - new 3D fencepoles/guardrails...
    - new 3D teammembers
    - new featherbanners
    - working scoreboard on overhang/wall
    - all building with Ambient Occlusion
    - 3D background terrain and montain
    - new tents/truck/bus/cars

    v1.51
    - new CAM file
    - red/yellow line: Lit At Night ->True

    - working Paypal Donate link :)



    KartodromoValencia_INT_loading.jpg

    Original onboard lap

    Special Collaboration - Carlos Casas from simracingcoach

    Thank you Marc, yours many help/ideas and feedbacks.
     
    Last edited: Sep 2, 2017
  2. Justy

    Justy Registered

    Joined:
    Oct 26, 2013
    Messages:
    516
    Likes Received:
    4
    Great stuff! This look ace! Looking forward to it. :)
     
  3. Prodigy

    Prodigy Registered

    Joined:
    Nov 2, 2012
    Messages:
    949
    Likes Received:
    64
    Looks great man
     
    chisco85 likes this.
  4. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    You're welcome! Anyone who likes karts is going to LOVE this track. It's like an F1 track scaled for karts. Great flow, feeling and high speeds.
     
    chisco85 likes this.
  5. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    It looks awesome, can't wait for this.
    A good excuse to get properly back into the karts again, it's been way too long since I last drove them.

    Also, great idea with the two "looks" of the track, green and dead grass, good stuff.
     
    chisco85 likes this.
  6. carcaes1

    carcaes1 Registered

    Joined:
    Aug 24, 2015
    Messages:
    5
    Likes Received:
    1
    Awesome job!!!!!

    Coming soon more news.
     
    chisco85 likes this.
  7. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Looking good, Steve76 :)

    Just a hint... It's worth to familiarize yourself with terrain shader possibilities. It's much easier and faster to create realistic grass/dirt areas and proper grass/dirt/asphalt transitions. ;)
     
    chisco85 likes this.
  8. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    You have right. I have to learn still fell...
    I use Blended Grass Infield shader in "deadgrass" version, but i have many problem with vertex alpha paint -> export, from 3ds max 2011
     
    chisco85 likes this.
  9. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    You will get much better result with terrain shader, without vertex alpha & color exporting problems etc. You can borrow textures, for example, from ISI AMP track.

    To find out what textures are in use (in that particular track's terrain shader), load the track in gJED and look for material with "Multi grass / dirt" shader. There you can see what texture is in use in all stages.

    Documentation (PDF) of terrain shader can be downloaded from DevCorner or online documentation can be found from rFactor Wiki (http://wiki.rfactor.net)
     
  10. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    Thank you.
    This shader is realy quick and great (see Attachment)

    How can I make texture with alpha channel?
     
    Last edited by a moderator: Jan 25, 2016
  11. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Personally I use Photoshop. Other applications probably have slightly different method.

    When your diffuse/albedo map is done, then click "Channel" tab and click "page" icon on bottom right.

    View attachment 19197

    You may need to edit alpha channel manually to have desired result with terrain shader.
     
  12. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    I use too Photoshop. Aplha channel is clear. :)
    But how can I make aplha channel from texture? Black & white adjusment, maybe invert and other command and many test with shader?
    Or I wait other ISI track with this shader and texture... :)
     
  13. carcaes1

    carcaes1 Registered

    Joined:
    Aug 24, 2015
    Messages:
    5
    Likes Received:
    1
    Thanks Steve76, great job.
     
  14. Jka

    Jka Member Staff Member

    Joined:
    Jan 31, 2011
    Messages:
    954
    Likes Received:
    213
    Ah, sorry... I misunderstood. :)

    I think easiest way (for now) is use some ISI textures, until you get more confident with this shader.

    At least Tiger Moth, Portugal, Bathurst, Palm Springs, Joesville, Mountain Peak, Mills Metro Park, Jacksonville, Brookdale, Apple Valley, AMP and NIR terrain shader is used. I think you find texture sets which you like some of those tracks.
     
  15. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    You are right, it looks like enough. :)
    Many thanks.
     
  16. Steve76

    Steve76 Registered

    Joined:
    Aug 19, 2015
    Messages:
    52
    Likes Received:
    83
    v1.05 version is done, see the first post
     
    chisco85 likes this.
  17. PRC Steve

    PRC Steve Registered

    Joined:
    Sep 27, 2012
    Messages:
    1,301
    Likes Received:
    10
    Thank you Steve76
     
  18. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    Awesome, thank you so much.
     
  19. Corti

    Corti Registered

    Joined:
    Sep 29, 2014
    Messages:
    1,354
    Likes Received:
    2,495
    Thank you very much, now have the opportunity to prepare a little better to enjoy my summer vacation. ;)
    I'm just as slow in real life. XD

    regards, ~ISR~Corti
     
  20. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,827
    Likes Received:
    611
    Thank you
     

Share This Page