I'm just wondering what values in the TBC file affect how much grip a tyre has cos in CRC, I want to insert strategies back in, where cars have to stick with the same compound for the whole race, eg. someone does the whole race on softs with 3 stops but someone else does it on hards and does 1 stop. I want to make it so doing it on hards is just as likely to work as doing it on softs, but ATM, it seems the softer the tyre, no matter how many stops, the better, the soft tyre is like 1 sec a lap faster than the medium on Silverstone in the default FISI tyre files for the AI. So I need to update the grip levels for this to work but I don't know what values denote grip levels in the TBC file.
TBC grip values are only for AI. The ones you are looking for are in the tgm files. I can't remember exactly but the name of the variable is pretty self explaining. Enviado desde mi GT-I9505 mediante Tapatalk
And to answer the initial question, you want to edit the DryLatLong parameter. To be honest I'm not sure how relevant WetLatLong is. For TBC editing in general google for rF1 modding guides. rF1 used TBC files for the player, so there is a lot of info about it.
The TBC editing you are talking about only affects AI cars, to edit the grip for the player tire, go into the TGM file and under the Realtime section there should be a Static and Sliding grip multipliers, those are what you are looking for.
The OP already clarified that it was AI what he wanted to modify so the TBC is the correct file that he needs to adjust. Enviado desde mi GT-I9505 mediante Tapatalk