Exposing helmet textures

Discussion in 'Car Modding' started by Woodee, Dec 3, 2015.

  1. Woodee

    Woodee Registered

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    Is it up to the modder to expose the helmet textures for cars to be user paintable?
     
  2. FuNK!

    FuNK! Registered

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    Yes because the helmet is no generic object placed and provided by the game (this would be awesome though!) but included in every singly vehicle and therefore placed/provided by the mod/modder. Anyhow if the default rF2 helmet was used and was not altered then you should be able to use the WCHELMET material ;) Oh and via the WCDRIVER you are able to alter the face too.
    Meaning a standard case would be using "Alt01helmet.dds" with your skin.
     
  3. Woodee

    Woodee Registered

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    Is there a mod you know that I could try this out on?
     
  4. redapg

    redapg Registered

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    Take the Palatov D4, it uses the WCHELMET and WCDRIVER Materials.
     
  5. samcar304

    samcar304 Registered

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    Yes it would be awesome if ISI put the helmets in a tuning menu so we could refresh and paint them much like the way we skin cars. Christmas Present ISI? :)
     
  6. Michael Peters

    Michael Peters Registered

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    should only need to modify the spinner GEN files to show the helmet
     
  7. Woodee

    Woodee Registered

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    If possible... more people need to stick the driver with helmet under their arm in the spinner like rF1.... that was cool! :D
     
  8. Guimengo

    Guimengo Guest

    I'd love to see an option to show the vehicle with or without the driver rendered in the cockpit.
     
  9. Woodee

    Woodee Registered

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    I'm sure that could be done in the spinner gen file. Kinda like the ASR cars having the back of the car taken off. I don't think that upgrade stays like that though (thankfully!) :)
     

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