Hi, I've been a GPL addict. Yesterday I have installed RF2. I was blown away by the high standard of the SPA 1966 circuit and Brabham 66 car. ISI did a very good job! Their standard is very high. Sadly at the moment there is not much other 'GPL' stuff (besides the Monaco and Monza circuits). I'm a little bit surprised the GPL modding world didn't jump on this. IMO ISI should try to get the full license and recreate the F1 1966 or F1 1967 season. This would create such a fuss in the simracing world. We could have a GPL 2 winner. Grt Peje
Very good idea to have a full historic sim, but currently all sim devs try to give just a teaser of each car class. Its the job of the community to do a full sim race game.
Presumably there is a tipping point where the amount of content will motivate additional content. For me, I'm much more interested in cars vs tracks because there are plenty of variety of tracks to drive on even if not period appropriate. That is just my preference, however, and completely understand the additional immersion of period appropriate tracks. I'm curious, though, as to what would get the ball rolling more quickly ; more cars or more tracks? Or either?
Tracks More intricate to build with accuracy (need survey or scan data) and can comport other historic cars.
'60s Mexico City, Mont Tremblant, Mosport, Zandvoort, Reims, Rouen, Charade, Brands Hatch, Bugatti, Nurburging, Jarama, Montjuic. We have a conversion from GPL of '60s Watkins Glen, a '60s Kyalami needing texture at a minimum, a conversion from GPL of '70s Silverstone, and a conversion from rF1 of '88 Mexico City. So, yeah, 15 tracks required that are not up to rF2 standards nor from the time period. Looking at cars, once the McLarens & Eagle are released, that would leave BRM, Lotus, Honda, Cooper, & Ferrari conspicuously missing. Admittedly those 5 missing manufacturers might have 3-4 models apiece... If you pick on the missing cars & tracks from the short 1966 season, then 5 tracks and 5 cars would be a representative example. However, tracks are more useful than cars, as they can be accurately used by the other historic cars (Howstons, Lolas, & Cobra).
The adverse comments rF2 copped for the first few years turned a lot of historic type modders from it. I know this from personally talking to them. I agree 101% all you said. I would like to see a modded F3 " Screamers " for modern tracks which would give a good change to Historics for GPL types. Of course along with 1967 Season ( Mosport has got us a bit closer ) Plus you have Howston, Lola, Cobra its Historic heaven. P.S. shame Historic bugs got neglected for Steam.
Regarding tracks vs cars I thought of something else. Cars are less important for online vs offline because (in my experience at least) everybody picks the fastest car so yeah I agree that tracks are more important I think.
GP 1966-1970 Kyalami Jarama Montjuïc Monaco*** Spa*** Riems Le Mans Bugatti Rouen Charade Brands Hatch Silverstone Zandvoort Nurburgring Hockenheimring Österreichring Monza*** Mosport Park*** Mont-Tremblant Watkins Glen Hermanos Rodriguez TASMAN CUP 1966-1970 Levin Pukekohe Wigram Teretonga Sandown Warwick Farm Lakeside Longford *** Surfers Paradise
> Hermanos Rodriguez Well in those days it was called Magdelena Mixhuca > Mosport Park Modern follows the same course, but is 10' wider, the top of the hill was cut down 10-12', and the pits aren't cramped. It's like racing on that conversion of Road America that is the wrong width.
Hermanos Rodríguez is named in honor of Ricardo and Pedro Rodríguez, not Magdalena Mixhuca. What I meant by closer was a version done for Mopsort '67. Likely to get permissions, made for rF2 and it is scratch. Like we don't want tracks made from Kyalami, Jarama, Watkins alphas, if you get me.
Which conversion is this? I only could find one conversion of Road America (which seems to be at v1.011) and it doesn't seem far off - though I haven't raced against AI yet on it.
Mosport was made by shiet, I forgot which version it's at. Maybe .87? Road America has a good overall layout, some points are too wide (approaching T2 is very noticeable) and obviously it's very flat compared to the real thing/iR. I forgot the original makers but the version currently being worked by SimHQ is done from scratch terrain from rF1, obtained from the original maker, being tweaked for rF2 with some terrain improvement. It's 1.2 but hopefully the next update will make it be fully better (it's pretty much only behind in textures) than the señormen 1.011sm conversion.
http://simhqmotorsports.com/road-america/ has the correct width, but wrong elevations. 1.011sm has much better elevations, but is too wide.