Bathurst 1.0 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Sep 10, 2015.

  1. Nitrometh

    Nitrometh Registered

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    Had the best race ever today. The ai (vette ca gt) is a blast on this track......watched the whole replay after the 90 min race. Thank you so much guys.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  2. simforlife2

    simforlife2 Registered

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  3. Foxiol

    Foxiol Registered

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    Thank you ISI and the guys behind this track! ;)
     
  4. simforlife2

    simforlife2 Registered

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    updated driver error and not on the track
     
  5. Lazza

    Lazza Registered

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    If you have an issue I would suggest posting in the technical issue section of the forum. And giving more details.
     
  6. Barf Factor

    Barf Factor Registered

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    Thank you very much for this lovely track :D
     
  7. nipzon

    nipzon Registered

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    Thx ISI and Mianiak for a great track. Felt very bumpy at first but after dailling the car in the track began to be very enjoyable and fun to drive.
     
  8. mianiak

    mianiak Registered

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    I don't quite understand what you mean, are you talking about the triangulation?
     
  9. TIG_green

    TIG_green Registered

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    Also had an error during loading. Updated my gfx drivers and after that it worked. Maybe it was good to update anyway because my drivers were probably 1,5-2 years old already. Thanks for the track. Lots of content released these days, nice.
     
  10. shiet

    shiet Registered

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    May I ask is this supposed to be there? That road?

    [​IMG]

    Also what are these things?

    [​IMG]
     
  11. DurgeDriven

    DurgeDriven Banned

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    First pic is a tar patch cut out and refilled.

    Second pic is lightweight tubular gates.

    Some of those lead to private houses ( you can see on right sign "accommodation" ) ;)


    See pic below, one on left is open....

    [​IMG]
     
    Last edited by a moderator: Sep 12, 2015
  12. Freddy3792

    Freddy3792 Registered

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    Did a nice hotlap yesterday. The part from The Cutting to Skyline was not my best attempt a bit on the save side and a bit of traffic before Forest Elbow cost me 3 tenth, but still a very nice laptime. I used the saturated realroad preset:

     
  13. I_Bellett

    I_Bellett Registered

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    For example, in road mesh just before Griffin's Bend, directions are not unified.
    There is a lot of such road mesh, is there the correction?
    View attachment 17919

    sorry. my bad english.
     
  14. nipzon

    nipzon Registered

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    Did A lap in the Nissan GT-R GT1 and totally enjoyed myself. I get so much more feedback to my simulator as well as simvibe compared to the other versions. I have no idea how that is achieved but congrats on your work.

     
  15. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    That ... makes ... no difference ... at all ... ?
     
  16. Hazi

    Hazi Registered

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    Good to know. thx

     
  17. AceLain

    AceLain Registered

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    What a lap !

    care to share setup on this one ?
    Thanks
     
  18. Freddy3792

    Freddy3792 Registered

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    I will do it this evening when i am back home ;)

    Gesendet von meinem Nexus 5 mit Tapatalk
     
  19. Obbzy_XR_

    Obbzy_XR_ Registered

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    Thanks for your work on this mianiak.

    It's a good start, but on first & second observations may I suggest a few corrections to improve the immersion...

    1. Track is a wee bit too thin. Not sure what the track width is supposed to be but seems almost a car width too thin in some places...
    2. Elevations seem a little out. Mountain Straight seems a little 'flat'. Conrod between the LDS (?) sign & hump doesn't dip enough & hump therefore seems a little small. It also makes the run to The Chase a little flat too.
    3. Track is very bumpy in places, with a BIG bump before Griffin's Bend.
    4. The Dipper doesn't 'dip' inside left of turn. The drop isn't there.
    6. The Cutting is just not right, corners seem wrong & elevations seem out by a fair whack. Background trees aren't positioned correctly & lessens the immersive factor.
    7. Some of the corners through Reid Park to McPhillamy are a little open while the bumpiness in others makes for an 'interesting' ride 8-0
    8. Coming off Skyline is a little awkward too, and if go to the left of the grass verge, but not too far left you don't get a cut track warning.

    The best bits are Pit Straight & the right turn just after The Chase,

    There's probably more I could suggest, but fixing those issues would certainly improve the track no end.

    I hope you take these as constructive criticism. Bathurst is my fave track so I hope I can help you improve on what you have with these suggestions.
    Looking forward to seeing what future updates bring. Keep up the good work.
     
  20. Marc Collins

    Marc Collins Registered

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    It's just a (darned good) conversion of PCars track, so those customers get all the same issues.

    I just drove iRacing laser scanned version (perfect) back to back with the PCars version and although there are these minor differences, they sure don't affect the experience for me. The elevations and hills are plenty tricky to deal with, as they should be, in both versions. Highly doubtful they'll deconstruct the whole model to make these "corrections."
     

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