rFactor 2 "Max" Build 998 Now Available (new demo)

Discussion in 'News & Notifications' started by 88mphTim, Aug 26, 2015.

  1. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Just tweaks and addition i think

    - Fixed an issue where a rear axle adjustment was essentially being done twice in initialization.
    - Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well)
     
  2. WilsonSantos

    WilsonSantos Registered

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    Thank you!! :)
     
  3. Spinelli

    Spinelli Banned

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    Add the following to the list as-well, no?:

    - Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location.
     
  4. Lazza

    Lazza Registered

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    The change is that you can manually set the difference in fuel consumption for different boost levels. Up til now, using the new engine model, you had to rely on the effects of the turbo to do this. Which is probably great for a proper turbo, but if you're trying to emulate some engine mode style things (that the game doesn't do, yet) the fuel consumption is very handy.
     
  5. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Yes indeed...that too.

    Like engine mapping??
     
  6. Lazza

    Lazza Registered

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  7. MarcG

    MarcG Registered

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    Thanks ISI, auto-updating in progress
     
  8. David O'Reilly

    David O'Reilly Registered

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    Bye Max, You sounded like a true gentleman, thanks for everything.
     
  9. MarcG

    MarcG Registered

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    I appear to still be suffering from the "no menu text" bug when starting the game, I have to alt+tab 1 or 2 times until the Menu Text appears, was there ever a solution found? thanks

    edit: doesn't happen every single time I load the game just randomly it seems.
     
    Last edited by a moderator: Aug 27, 2015
  10. CraigT

    CraigT Registered

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    Thanks
    RIP Max
    Hey Tim...
    I think it would be a fitting tribute to have Max as an ai driver in all future ISI vehicle releases. That way he will continue with rFactor2 as it grows.
     
  11. andrea_274

    andrea_274 Registered

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    +1

    Inviato dal mio SM-G800F utilizzando Tapatalk
     
  12. Jamie Shorting

    Jamie Shorting Registered

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    Thanks again ISI.
     
  13. Ronnie

    Ronnie Registered

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    Additional thoughts on lighting fixes. Did a quick test at Silverstone and Atlanta. Weather was set to clear, 29 C. Started around 5:30 PM and just was doing lap after lap with time acceleration set to 10x. Was looking for any shenanigans and there weren't any. Even the sky went a bit dark purple-ish sky when sun was really, really low, almost going into proper darkness of the night.
    Looked similar to this: [​IMG]


    Headlights finally work again. With sun going down with each minute, the headlights started to be more and more visible on track and surrounding objects. It felt immersive and cool and knowing that it will only get better with time makes me happy for the future (right now I consider it to be in working state. It works. No fireworks, no sprinkles. Which is a good base to go ahead from).


    However night at Atlanta was a bit off putting, maybe because we drive in bright places, cities, brightly lighted highways and we don't see that. What? That: [​IMG]

    I had my weather set to cloudy at night and when first time I saw it looking similar to this pic I was rising my eyebrows. Sky full of grey shapeless clouds filling the surroundings with grey ambient light. When I started looking for some photos of it to check if my brain can co-relate these two pictures I had I was pleased to see that ISI team got it right.

    I'm really seeing lighting system going in the right direction with many additions, more features coming to add to that it will only get better and better. Keep on doing fine work. Driving rF2 has never been more enjoyable. Crossing my heart!
     
  14. Denstjiro

    Denstjiro Registered

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    Is it bad if I'm more exited about the new ISI Wiki then the new build? :p

    Looking great Luc! keep it up, this will help the community bigtime :)
     
  15. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Yes, that is very very bad!

    :)
     
  16. Ronnie

    Ronnie Registered

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    What's the status on Mills and few other projects that you shared with us some time ago? :)
     
  17. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    The ones that are released are out there; the ones that aren't ... aren't :p !
    That, and "soon" is all you're getting from me today.
     
  18. Ronnie

    Ronnie Registered

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    No cake for you then! You will get one... "soon". Muhahaha. ;)

    Good job on what's already out there. Enjoying a lot out of it.
     
  19. F1Fan07

    F1Fan07 Member

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    Max Angelo is already in as an AI driver although I'm unsure what classes he is tied to. I raced against AI Max the other night.
     
  20. 88mphTim

    88mphTim racesimcentral.net

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    Considering how long it's been for you, do you have anything very old in there?
     

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