http://isiforums.net/f/showthread.php/20161-Adjusting-AIW-files http://isiforums.net/f/showthread.php/22062-aiw-thing http://isiforums.net/f/showthread.php/22728-AIW-Fastest-Path-Question http://isiforums.net/f/showthread.php/25630-Fastest-AIW-line-not-so-fast Those should get you immersed enough
Thanks Marc, I have now added the block path and narrowed the corridors at the bridge and pit entry. I have watched the AI do 5 races in DEV and I see no issues. Fingers crossed.
Congratulations! And thanks!! And just like the graphics, it doesn't have to be perfect, only better. You fix a few issues and then maybe more show-up later. AIW is tricky because different cars react differently to the same programming. Even ISI tracks have problems sometimes (like historics at Mountain Peak). Perfection is the enemy of the good in this game.
HAY Nibiru Great Track could be a little more bumpy in a few turn as i have race there before they tore it down but GREAT TRACK The admins @ outlaws ask me to give you a message we had oran park and sandown in our aussie rotation but many people when joining the server would be below the server line as if the session was closed even when it restarted or clic thru it would not let them in unless they changed there car We then took oran park out and still same but then when we took sandown out it stopped and has never happen again before or since so not shore if it was opan pk but it was sandown it was like as if the session was closed hope you can help causew we want to use your track THANKS OR~Krazymark
First up thanks and if you have driven the track and have the bump track knowledge I'd be happy to chat with you on ts and tell me whats needed and have you test it. With your other issues thank you for the info. I personally haven't seen this and will look into it, all thou off the top of my head I'm not sure of any settings in the track that could cause this issue. (Does anyone know?) Just to mention a few things, I have already fixed all issues in this thread (i think), Adjusted aiw, and eliminated flicker (fingers crossed) I have added night lighting, and I'm making 3d trees on track boarder atm (boring) ,
First post updated v0.42 change log Fixed Aiw crashing at Pit Entry and Bridge Exit Added Block path to AIW Fixed flickering on billboard ad signs (fingers crossed marc) Reduced the flicker on cement wall sponsors Fixed Latitude & longitude Changed white levels in some textures Added night lighting Added some 3d trees Optimized the LOD's for better fps comments and feedback welcomed enjoy NiB http://www.mediafire.com/download/xdpgtdxy6ptf0oj/OranPark_2008_v042.rfcmp I have also added it to the remote content in the Launcher
Remote content download from Launcher worked well. Billboard posts flickering vanquished! The garage building has one flickering ad on second story as you come down the straight, likely need to cut a polygon into the building for it. FPS is good. LODs for objects on far side of track that you see after the T2 hard left are now causing those objects to pop up. It's a small building and an antenna-like platform. *** Note in general for trackmakers: Stockcar rules plug-in may require some change in AIW for choosing between doublefile & single file restarts. Not sure what is needed, but the AI didn't want to begin double-file restart at Oran Park. Yes, work-around is to just turn off the plug-in.
Thanks for your efforts in producing a tidy update to an awesome track. I will be enjoying many more hours running around this place.
Great!!! Yes....This only appeared this build Noted I think thats the only way to do it turn off the plugin. I think that's why it was made. You should have the same issue on ISI tracks.
The Australian Wall of Champions Oran Park GP 2008 I love this combination... many thanks to all for the hard work!
Happy New YEAR all First post edited v0.6 change log tried to polish it http://www.mediafire.com/download/zwn7ygurga43um4/OranPark_2008_v06.rfcmp