[WIP] Le Mans Bugatti Circuit

Discussion in 'Locations' started by Satangoss, Jul 19, 2015.

Thread Status:
Not open for further replies.
  1. Emery

    Emery Registered

    Joined:
    Oct 24, 2010
    Messages:
    3,035
    Likes Received:
    1,654
    That's what I think, too. Remove water and reflection decreases.
     
  2. SauberC9

    SauberC9 Banned

    Joined:
    Mar 25, 2016
    Messages:
    14
    Likes Received:
    0
    Maybe the issue is it's not progressive? And the thick delineating strips look to be of RR shader, without a transition to wet and reflective.
     
  3. MHansen

    MHansen Registered

    Joined:
    Jul 20, 2014
    Messages:
    115
    Likes Received:
    0
    I know this is not quite the right thread, so sorry for barging in. But does anybody know how the updated Circuit de la Sarthe tract from Ethone is coming? I haven't heard from him in a while and he doesn't reply to PM's.
     
  4. ECAR_Tracks

    ECAR_Tracks Registered

    Joined:
    May 1, 2016
    Messages:
    456
    Likes Received:
    465
    Nevermind Collins, it was a mismatch of shaders set.

    I'm going to suicide Satangoss user and create ECAR_Tracks. I'm going to upload de first release now, if any moderator see this thread, please close.

    Thanks you guys for the support.
     
Thread Status:
Not open for further replies.

Share This Page