I am not a subscriber but I really liked their presentation and description. It was a pioneering move from ISI to develop RealRoad in rFactor2, now iRacing is developing their version of a dynamic surface and I wonder who will be next, and how it will impact the racing while being impacted by session conditions. It would be interesting to see how this gets implemented, and if ISI can further expand on their own characteristics to catch up and then further advance the tech.
It does look very good and I love the detail the guy goes into about it all, especially the Track Temp bit. Just a shame its taken this long for others to "catch up" to ISI and realise the importance of a Dynamic Racing Surface, especially as iRacing have more resources than ISI, still it's good to see it happening and will no doubt separate the Hotlappers from the Setup Specialists, which is the way it should be! Still won't be enough for me to make a return though I don't think.
its funny when iracing comes up with collapsing cones last time everybody went wow. while rf have done it in years. same case as this. Altho i dont think it'll be coming up anytime soon. but its a heads up to ISI, many have suggested humidity and track temperature to be included. Altho i dont think this will come anytime sooner either.
they need it to keep up with RF2 good on them for moving frwd. said it b4 say it again RF2 is leading the way with features in sim racing.
After watching this I was impressed, generally speaking as a fan of sim racing. The track surface heat system is very trick indeed. My only thought coming out of it was "are ISI doing anything with their track temps?" I was also a bit sad as it's one less thing I'll be able to say rfactor 2 has over iracing.
Great presentation there and it was just a matter of time for other sims to catch up in this department. To be honest I expected to see this feature in other sims sooner, just because I think its so important for the whole experience. Aside from the better physics/ffb this was probably the one feature why I couldn't go back to rf after rf2 got released. It just changes the whole dynamic of driving. Watching this video one can also see how much time/ressources/thoughts go into developing a dynamic track feature, just shows what a splendid job ISI have done. Also interested in the track surface heat system, I think ISI will come up with something sooner or later. The other thing I noticed was the client-server implementation, never thought of that but of course its key to ensure every driver has the same conditions. Maybe some developer finds the time to write some lines about how difficult this case was for ISI, would be very interested
Well this move from iracing definitely makes me want to start turning some laps again. If there's one thing I simply can't stand in sim racing it's a completely static track enviroment. Good news indeed. Sent from my iPhone using Tapatalk
Neah..not for me. Im too pampered with rf2 physics and a drive with any car in iRacing feels utterly silly to me honestly. The addition of dynamic tracks wont change anything, only the different racing condition. The cars being silly on a green (iceracing) track now is a good benchmark.
Does it on rF2? I've been in many wet-to-dry races and can honestly say I've never had the presence of mind to take any notice ha As for the addition of dynamic tracks not changing anything. They've said for a while that the dynamic track surface will improve how the tyre model will work so I'm certainly interested to see the results of this.
I'd love some way to see if rF2 does temperatures like they are doing, but as far as I know, there is no IR camera mode in rF2 XD I read some guy on VR saying they do it the same way, or at least the same function. Shadows and angle to the sun creating different track heating amounts.
Just found this from 2 years a go. PLAYLIFE Q's Tim providing answers source: http://isiforums.net/f/showthread.php/13188-Aquaplaning-and-Track-Temperature-Effects
I think aquaplaning has been active since build 930 http://rfactor.net/web/2015/02/15/rfactor-2-build-930-now-available/
No, aquaplaning isn't in yet. There is a temporary variable affecting the grip of tyres (or rubber) for 'wet' track which is supposed to be levels of dampness above 0.50, representing standing water. Aquaplaning would be a different beast altogether, but what we have now is reasonable. Rich, I think you might have missed the joke above. As far as I know iRacing doesn't have rain, so it's a moot point.