As an Rfactor dude, what are your thoughts on Dirt Rally?

Discussion in 'General Discussion' started by Squeeekmo, May 1, 2015.

  1. alpha-bravo

    alpha-bravo Registered

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    yesterday I found a post in steam from msportdan about changing the ffb effects.xml after that I did a look on effects.xml of dirt3 and after that I decided to merge some parts of the two files and the result was very surprising [emoji41].
    If anyone is interested I can post the file content here.
    It's not perfect but much better as the default ffb which is my opinion not ready at this point. I don't know why the default effects are so poor because there are much more effects implemented at this point .
     
  2. Prodigy

    Prodigy Registered

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    Don't ask, just post it :)
     
  3. alpha-bravo

    alpha-bravo Registered

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    OK here (below) is the file content.
    Save your original effectsetup.xml with a copy than you have to cut and paste the posted content over the original content in effectsetup.xml and save it in your Dirt Rally Folder ( in my case the path ist: D:\SteamLibrary\SteamApps\common\DiRT Rally\forcefeedback )
    I've reduced the ingame FFB and Vibrations settings to 80% (depend on which wheel you use) additional I've reduced the FFB force on my CSR-E to 90% and Shock to 80% all other setting are set to zero or off.
    Feel free to post some improvements.
    Have fun :)

    Code:
    <?xml version="1.0" encoding="utf-8" ?>
    <FFBEffects soloRampRate="1000" soloAttenuation="0">
    
    
        <FFBEffectSelfAligningTorque device="wheel" scale="1.0"/>
    
    
        <FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="60.0" frictionSurfaceScalar="5.0"/>
    
    
        <FFBCollision device="wheel" scale="1.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
        <FFBCollision device="wheel" scale="1.0" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>
    
    
        <FFBSuspension device="wheel" scale="1.4" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
    
    
        <FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
        <FFBCollision device="wheel" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
        <FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
        <FFBCollision device="wheel" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
          <!-- Medium Collisions approximately 13mph - 40mph -->
        <FFBCollision device="wheel" scale="0.9" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.5" sample="mediumCollisionLow"/>
        <FFBCollision device="wheel" scale="0.9" thresholdLow="6.0" thresholdHigh="17.0" damageZone="0" freq="10.0" length="0.5" sample="mediumCollisionHigh"/>
        <FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
        <FFBCollision device="wheel" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>
    
    
        <FFBSkid device="wheel" scale="0.45" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
        <FFBSkid device="wheel" scale="0.35" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>
    
    
        <!-- Suspension Right -->
        <FFBSuspension device="wheel" scale="0.065" thresholdLow="0.3" thresholdHigh="1.5" length="0.1" freq="5" sample="suspensionR1"/>
        <FFBSuspension device="wheel" scale="0.2" thresholdLow="1.5" thresholdHigh="3.0" length="0.2" freq="10" sample="suspensionR1"/>
        <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionR1"/>
        <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="10" sample="suspensionR2"/>
        
      <!-- Suspension Left -->
        <FFBSuspension device="wheel" scale="0.065" thresholdLow="0.3" thresholdHigh="1.5" length="0.1" freq="5" sample="suspensionL1"/>
        <FFBSuspension device="wheel" scale="0.2" thresholdLow="1.5" thresholdHigh="3.0" length="0.2" freq="5" sample="suspensionL1"/>
        <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.2" freq="5" sample="suspensionL1"/>
        <FFBSuspension device="wheel" scale="0.55" thresholdLow="3.0" thresholdHigh="16.0" length="0.25" freq="10" sample="suspensionL2"/>
    
    
        <FFBSurface device="wheel" scale="0.1" name="TARMAC"  grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
        <FFBSurface device="wheel" scale="0.15" name="COBBLESTONE"  grip="0.75" thresholdLow="4.5" thresholdHigh="12.0" freqLow="6.5" freqHigh="40.0" scaleLow="0.4" scaleHigh="1.0" length="0.1" sample="cobblestone"/>
        <FFBSurface device="wheel" scale="0.18" name="GRASS"  grip="0.5" thresholdLow="1.5" thresholdHigh="5.0" freqLow="10.0" freqHigh="25.0" scaleLow="0.5" scaleHigh="1.0" length="0.1" sample="grass"/>
        
        <FFBSurface device="wheel" scale="0.18" name="MUD"  grip="0.5" thresholdLow="2.5" thresholdHigh="100.0" freqLow="2.0" freqHigh="12.0" scaleLow="0.7" scaleHigh="1.0" length="0.3" sample="mud"/>
        <FFBSurface device="wheel" scale="0.16" name="GRAVEL"  grip="0.75" thresholdLow="2.5" thresholdHigh="15.0" freqLow="4.0" freqHigh="24.0" scaleLow="0.6" scaleHigh="0.8" length="0.1" sample="gravela"/>
        <FFBSurface device="wheel" scale="0.16" name="GRAVEL"  grip="0.75" thresholdLow="2.5" thresholdHigh="15.0" freqLow="4.0" freqHigh="24.0" scaleLow="0.6" scaleHigh="0.8" length="0.1" sample="gravelb"/>
        <FFBSurface device="wheel" scale="0.186" name="SAND"  grip="1.0" thresholdLow="2.5" thresholdHigh="100.0" freqLow="2.0" freqHigh="4.0" scaleLow="0.9" scaleHigh="1.0" length="0.4" sample="sand"/>
    
    
        <FFBSurface device="wheel" scale="0.3" name="RUMBLESTRIP"  grip="0.95" thresholdLow="4.5" thresholdHigh="25.0" freqLow="2.5" freqHigh="15.0" scaleLow="0.1" scaleHigh="1.0" length="0.1" sample="rumblestrip"/>
        <FFBSurface device="wheel" scale="0.1" name="ROCK"  grip="0.5" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
        <FFBSurface device="wheel" scale="0.1" name="CONCRETE"  grip="1.0" thresholdLow="5.0" thresholdHigh="10.0" freqLow="26.0" freqHigh="52.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="tarmac"/>
        <FFBSurface device="wheel" scale="0.1" name="WATER"  grip="0.5" thresholdLow="4.5" thresholdHigh="5.0" freqLow="10.0" freqHigh="25.0" scaleLow="0.0" scaleHigh="1.0" length="0.1" sample="grass"/>
        <FFBSurface device="wheel" scale="0.153" name="METAL"  grip="1.0" thresholdLow="4.5" thresholdHigh="25.0" freqLow="2.5" freqHigh="14.0" scaleLow="0.0" scaleHigh="0.3" length="0.07" sample="metalsheets"/>
        
        <FFBRevs device="wheel" scale="0.2" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="20.0" scaleLow="0.2" scaleHigh="0.95" length="0.1" sample="revEffect"/>
    
    
        <FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
        <FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>
    
    
        <FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
        <FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
        <FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
        <FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>
    
    
        <FFBSample name="skidBack" wave="9" envelope="9" channel="0" solo="1"/>
        <FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>
        
        <FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
        <FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
        <FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
        <FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>
        <FFBSample name="mediumCollisionLow" wave="9" envelope="98675412134"/>
        <FFBSample name="mediumCollisionLow" wave="9" envelope="9876543211"/>
        <FFBSample name="mediumCollisionHigh" wave="9" envelope="98675412134" channel="1"/>
        <FFBSample name="mediumCollisionHigh" wave="9" envelope="9876543211" channel="1"/>
    
    
      <!-- Suspension Wheel Samples Left & Right -->
        <FFBSample name="suspensionR1" wave="56789" envelope="9564720" wheelScale="0.01"/>
        <FFBSample name="suspensionL1" wave="12345" envelope="9564720" wheelScale="0.01"/>
        <FFBSample name="suspensionR2" wave="98765" envelope="9800550" wheelScale="2.0"/>
        <FFBSample name="suspensionL2" wave="54321" envelope="9800550" wheelScale="2.0"/>
    
    
        <FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>
         <!-- Surface Wheel Samples -->
        <FFBSample name="tarmac" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>
        <FFBSample name="cobblestone" wave="28" envelope="98" wheelScale = "0.75"/>
        <FFBSample name="grass" wave="45756452484257" envelope="1234567898765432" wheelScale = "1.0"/>
        <FFBSample name="mud" wave="4567876545678765" envelope="379483653" wheelScale = "1.7"/>
        <FFBSample name="gravela" wave="13579862" envelope="2654814334273382" wheelScale="0.65"/>
        <FFBSample name="gravelb" wave="13579862" envelope="3182732521238492" wheelScale="0.85"/>
        <FFBSample name="sand" wave="345678987654" envelope="1234567898765432" wheelScale = "1.6"/>
        <FFBSample name="rumblestrip" wave="19" envelope="9" wheelScale="0.6"/>
        <FFBSample name="metalsheets" wave="0" envelope="0" wheelScale="0.001" skid="1.0"/>
    
    
        <FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
        <FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>
    
    
        <FFBSample name="suspensionWheel" wave="64" envelope="9"/>
    
    
    </FFBEffects>
     
  4. alpha-bravo

    alpha-bravo Registered

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    additional info to the post above. With device = wheel (enable) or device = pad (disable) you can switch effects on or off. In the dirt 3 effectsetup.xml is also a better explanation for most of the values available.
     
  5. Marc Collins

    Marc Collins Registered

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    Hopefully they'll make this the default in the next (monthly?) update.
     
  6. RodBarker

    RodBarker Registered

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    Having a blast on this game , for being early access and only at 0.5 its great , after the FFB update and FFB mod its driving really good and they are still working on physics and driving , a simcade thats heading towards more sim which is great .

    Lots of potential in this game .
     
  7. oHOWEo

    oHOWEo Registered

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    I bought it for £17 of a cd keys type site, having fun with it, makes me want a handbrake.
     
  8. Golanv

    Golanv Registered

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    +1
     
  9. Guimengo

    Guimengo Guest

    I wasn't expecting full-on sim but I was disappointed mostly by the menus and controls, it has too much of a console mentality instead of PC functionality which bleeds into the parameters of the game we can alter. The cars have way too much grip especially on loose surface and are way too stable. I got a refund and will wait for the full release to judge the community messages about patches and improvements, as some lingering issues from GRID 1 were still there, before considering giving it another shot.
     
  10. whiplash

    whiplash Registered

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    I was able to test this title for a bit, and it left me with moist eyes.. Graphics and sounds are great, but it only really works, when i have my xbox-controller in use. With a wheel, it simply feels so wrong and dead. Made me thinking (again), how hard could it be to use "only" RBR-physics on this title (maybe even better..) with todays graphics? I mean, i still drive RBR (or mods of it) a lot, its physics and FFB is just way above everthing else in terms of rally until today. Very sad that there is no "remake" of a real rally sim since a long time now...
     
  11. DurgeDriven

    DurgeDriven Banned

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    It has a solid rear axle lol , if you did that in a mod you would be laughed at.

    Jumps and slides in RR were arcade for mine.

    Nice undercar gravel sounds and FFB does not make a sim.


    P.S.

    Having said that does not mean I did not enjoy it. ;)
     
    Last edited by a moderator: Jul 27, 2015

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