[WIP] Hidden Valley 2015-WIP

Discussion in 'Locations' started by INTEL48, Apr 29, 2015.

  1. INTEL48

    INTEL48 Registered

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    Last edited by a moderator: Jun 29, 2015
  2. Marc Collins

    Marc Collins Registered

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    Thanks for working on this. Its a great r/l track that would be nice to have a decent version in rF2.
     
  3. Gupster

    Gupster Registered

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    One of my fave tracks, Thanks Intel! Looking forward to a release :)
     
  4. Davy TASB

    Davy TASB Registered

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    Same here, ta very much.
     
  5. INTEL48

    INTEL48 Registered

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    just a quick video on progress


     
  6. Andy_rsrf

    Andy_rsrf Registered

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    oh yeah! Hidden Valley... come to me! :cool:

    thank you for your efforts. Great!

    Best regards
     
  7. alpha-bravo

    alpha-bravo Registered

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    wow track looks great at this point [emoji41]. Looking forward to drive this track.
    Many thanks for sharing with us [emoji4].
     
  8. coops

    coops Banned

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    will have to compare to FVR hidden valley version of track when released.
     
  9. Andy_rsrf

    Andy_rsrf Registered

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    the version v0.4 Hidden Valley by FVR is not really a good homage... my opinion.

    I'm really sorry!

    I look forward to the work by INTEL48. :)

    Regards
     
  10. Marc Collins

    Marc Collins Registered

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    Let's just hope two modders are not working separately on the same track. I already have two versions of Hidden Valley and each has some advantage over the other, but neither is top quality. Working together would be the best option as few seem to have the whole range of skills needed to do a complete track upgrade (textures, graphic optimization, track polys, sense of artistic realism, AIW, etc.).
     
  11. coops

    coops Banned

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    scratch build i hope not a conversion.
     
  12. INTEL48

    INTEL48 Registered

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    its a scratch built, having probs with timing errors, trying to solve problem, getting a request for a "stop and go", cant work out why
     
  13. Jka

    Jka Member Staff Member

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    Maybe one XSECTOR plane is flipped and you get Stop&Go penalty for "cutting the track"..?
     
  14. cyruscloud

    cyruscloud Registered

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    Sometimes its a good idea to turn on rendering for your timing objects to see how they actually are sitting in game to be sure they are all facing the right way and cover the right areas. Other things to do, in the aiw editor go to the show/hide options turn on corridors and cut detection so you can see what is happening. You may not have a certain surface set as legal in your tdf thus when you find corridors it won't accept that area as a legal area to race.
     
  15. coops

    coops Banned

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    intel48 hope you get sorted cannot wait for an up to date version of track.
     
  16. INTEL48

    INTEL48 Registered

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    tried, using render, faces all appear to be good, cut track doesnt seem to trigger it, prob is, as soon as you exit pits, you get a stop go error, pit next lap and all good, during race no errors appear....got me stumped
     
  17. matf1

    matf1 Registered

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    the display box thingy at the bottom right details what the penalty is for on the penalty's tab, or is it not showing?
    xpitin/xpitout reversed? that would show as wrong way I guess.
     
  18. R1CHO

    R1CHO Registered

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    like matf1 suggested Intel you may have the pitgates around the wrong way
     
  19. INTEL48

    INTEL48 Registered

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    I have checked that already, so its not that
    cheers
     
  20. redapg

    redapg Registered

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    Excuse the question :): do you exit the pitlane under green light?
     

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