Track so far, still working on animated trees, and grass, trial and error View attachment 16529 View attachment 16530 View attachment 16531 link.....ver 1.07 ..https://www.mediafire.com/?si5284bfa30335t
Thanks for working on this. Its a great r/l track that would be nice to have a decent version in rF2.
wow track looks great at this point [emoji41]. Looking forward to drive this track. Many thanks for sharing with us [emoji4].
the version v0.4 Hidden Valley by FVR is not really a good homage... my opinion. I'm really sorry! I look forward to the work by INTEL48. Regards
Let's just hope two modders are not working separately on the same track. I already have two versions of Hidden Valley and each has some advantage over the other, but neither is top quality. Working together would be the best option as few seem to have the whole range of skills needed to do a complete track upgrade (textures, graphic optimization, track polys, sense of artistic realism, AIW, etc.).
its a scratch built, having probs with timing errors, trying to solve problem, getting a request for a "stop and go", cant work out why
Sometimes its a good idea to turn on rendering for your timing objects to see how they actually are sitting in game to be sure they are all facing the right way and cover the right areas. Other things to do, in the aiw editor go to the show/hide options turn on corridors and cut detection so you can see what is happening. You may not have a certain surface set as legal in your tdf thus when you find corridors it won't accept that area as a legal area to race.
tried, using render, faces all appear to be good, cut track doesnt seem to trigger it, prob is, as soon as you exit pits, you get a stop go error, pit next lap and all good, during race no errors appear....got me stumped
the display box thingy at the bottom right details what the penalty is for on the penalty's tab, or is it not showing? xpitin/xpitout reversed? that would show as wrong way I guess.