Yup...I found it. Was looking in the car setup screen once in session. Wow! I gotta say this mod is a hoot! Loads of fun to throw these cars around Snetterton. Rear wing was set at 3 and still had good grip. Increased to 4 and tweaked out the shocks and ARB a bit and woohoo. Thanks for making this for us.
Good job Juergen! Are you able to edit the sounds someday? IMHO the major downside of Meganes is the engine sound which seems artificial.
Uff..this would be a larger task...if not a big challenge Maybe i`ll have a look into this "someday". By the way, there is a small mistake. The AI driver Wim Beelen is shown ingame, in the standing list, with an extra tab between first- and lastname. It`s a hidden TAB between them. I have a excel list with all used driver names, first- and lastname in two cells. Copying both together would put this TAB into it. Normally i copy this separatly...Would be fixed in next update. I hope, it`s not an immersion braker
Well, it sounds better than the ISI Megane, at least to my ear. Also, Juergen, small nitpick, since I know you will continue to update: Tuning menu first item should read "FFB Strength". Are the AI too fast? At Oulton Park Island, green track, my AI are turning low 1:19's. What can humans do in same conditions?
Thanks...stupid typo... About the AI`s, with 100% strength I`m close to the AI`s lap times, maybe a little bit faster than them. I`ll check later wich lap times i can reach on op island.
TBH, it was my first attempt for a fast lap on ISL...i guess, i could maybe reach lap times below 1:19 View attachment 20577 //Edit: AI Settings where 100% Strength, 25% Aggression and 2% Limiter, DRS OFF (everything in the car upgrade default), standard car setup, hard tire. //Edit2: track setting was sunny (29°) //Edit3: Next attempt...1:18.783 and i missed 5 tenth in the last lap. A low 1:18 should be possible.