Just did 3 quick 5 lap races on all 3 Indy layouts in the Clios, only issue I found was Turn 1 (2014 layout) that caused the odd Rollover. Turn 4 I saw no issues at all, 100% strength 60% aggression. (No Auto-Calibration of anykind) Forgot how much fun these little fellas are!
Same result here with Lime Rock Park... //Edit: Strength: 110% Aggression: 35% //Edit2: Hehe...just did a 20 Laps Race with Megane, BTCC and Clio on Sao Paulo. A lot of fun
When we select AI Strength higher than 100% to say 110%, does that mean they perform 10% better than what they suppose to? I mean if I select 200% will it mean they finish a lap in half the time? Is 100% suppose to be realistic?
It's a very fine balancing act to say "100% is realistic" as there are so many variables to consider, I believe ISI get there cars to be as close to realistic at 100% but don't quote me on that. In a perfect world then yes in game lap times per Car on a given track would be 100% to match Real Life, personally I don't worry about that at all, I find the level that's god for me and go with it, sometimes that's 95% others 105%. 120% is the max BTW
Do you also think AI's became stronger in b930 Marc? To me it looks like that but could also be me who has to adjust more to the "feeling" right now. what i mean is in former builds a certain track car combo i could run the AI's at 100% where i'm now able to hold on to them at 95%. Don't get me wrong i love this build and the feeling it gives....
That's more than likely due to the new Tire updates in the Build and you getting used too it, I've not noticed any difference in them myself only the same as you that I need to "improve" Also nothing was changed with regards to the AI behaviour in the Build as far as I can tell in the Build Notes.
For me i have to set the strenght between 110% and 120% (max.), depends on Track and Car. 100% or below, they are to slow (for me).
This is really strange since we have the same package and the same 930b. In my case they roll-over very seldom but all of them make crap at turn 4. Mistery! I'm afraid I'll have to make a fresh install?
100% Strength / 25% Aggression. There's important differences from RCD (talent) files of those cars that can drive OK and the crashers / spinners. As I get some conclude I let you know.
Well, I quit. Tried to use other RCD files, no luck Tried to fix RCD lines: //DrivingLine = Clio_FAST OverSteerThrottleReaction = -100.0 CorneringCaution = 10 // 5 Added comment to ignore the specific Clio line to Indianapolis2007, packaged, installed, no luck. Tried to use other cars RCDs. Nothing. Messed around all in-game AI parameters. Created new AIs with different aspects, no effect. Clios keeping spinning all rounds in Indianapolis T4. So it's probably something beyond the imagination. Edit> The Talent Package I created doesn't show "Used by 1 mod" after installed, why?
You definitely have the latest clios installed right? If so try a fresh install would be my advice, or even a second install to help pin down the issue.
All videos below 100% Strength / 20% Aggression and only 1 lap tested: Civic BTCC vs Indianápolis Turn 4: Passed Celica GTO vs Indianápolis Turn 4: Passed ISI Panoz vc Indianápolis Turn 4: Passed Megane Trophy vs Indianápolis Turn 4: Passed with Issues: it will YF soon or later
ISI Nissan GTR GT1 vs Indianapolis Turn 4: Reproved ISI Clio 1.51 vs Indianapolis Turn 4: Badly reproved Variables eliminated: Track and Car version Aggression and Strength RCD Talent Files Software cleanness
I've just tested again and still getting no problems at all at Turn 4 with the Clios, have you deleted/moved the WIS learning files too? I'm wondering whether that has an impact.
You list Clio 1.51 but your video shows 1.41 skins or am I missing something? Anyways I tested both version and I too do not have these issues with either one. They do not go as wide to be able to put a wheel off.
aahh the classic "install new mod version but forget to uninstall the old one", that's done me a few times!