Boundary testing for us = Formula RC update for you. http://rfactor.net/web/rf2/cars/ (Bottom of page) Ideally you can use an adapted R/C controller or game pad. If you have to use a steering wheel, we recommend setting the steering range to something like 120 deg (which on most wheels is done automatically), and enabling centering spring set on maximum. For those who have never driven an R/C sim, it will be very difficult to acclimatize, especially to driving from track side cameras. If you’re enthusiastic about this, and give it time, it will come to you. We have 1 circuit for it: Lime Rock Park — R/C. Trackside camera Group 1 allows manual zoom controls; with default zoom it will be difficult to see the car at the far ends. The circuit is bigger than a typical real life circuit. Group 2 has autozooming, but does not allow for manual overrides. The car was partially done as an experiment and private project, and did help to track down some issues. Boundary testing like this, you often find issues much quicker, by experimenting with the abnormal. The car is rather powerful, it has one of the best engines available in 5th scale racing, to help tame it, setting taller gear ratios may be of benefit.
Ok, link fixed. Make sure you have 1.002. It's on my dropbox right now, will switch it to mediafire once uploaded there.
Nah, it's playable. Just that the optimum controls for an RC car would be some kind of control pad. Hard to make really quick movements with the wheel.
I can't see RC cars in my Mod Manager for install. The file is in right folder with all other packages, which I normally see in MM, but RC is not appearing, don't know why..
These little R/C's are fun to drive like a normal car on any go-karting track. Even at Monaco 1966 they are awesome with some setup tweaks. Steering ratio to 450-540 FFB mutiplayer to 10 or more. Longer gear...