SOLVED Problems making startlights

Discussion in 'Track Modding' started by Raúl Cor, Nov 13, 2014.

  1. Raúl Cor

    Raúl Cor Registered

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    Hello, iam making the startlights but i don't know how implement the animation of the textures.

    I have created a semaphore, and i put the textures in the up side: rdlta, rdltb, rdltc,rdltd

    and in the down side: grlt

    Now what must i do?


    Is any max example of startlights in the internet?

    Thanks




    EDIT: SOLVED, I HAVE USED 3DSIMED TO COPY THE ANIMATION DATA TO MY NEW STARTLIGHT
     
    Last edited by a moderator: Nov 13, 2014
  2. Jka

    Jka Member Staff Member

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    If you want to make start- and pitlights in 3ds max, here are some info about them.

    Start/Pit Lights:

    The objects need to be named: StartLight, StartGlow, PitLightIn, PitGlowIn, PitLightOut, PitGlowOut

    All lights and glow objects should have an on/off texture. Everything is done in-material.

    - Animation Source=Texture Maps

    - Animation Data: Manual, Name: <YourTexName>.dds, Frames=2, Rate=1.0, Seq.=(see below)

    - Each glow off texture is basically a completely transparent texture. <YourTexName>00.dds is the “off” texture, <YourTexName>01.tga is the “on” texture.



    Start Lights:

    Animation sequence of 5 lights (4 red, 1 green), where the 4 red lights light up one at a time, then go out for the green light, they are: (I don't know if it is 100% necessary to have exactly 5 lights). Check track's gdb file "NumStartingLights=5", so that corresponds your start lights. You can use also 5 reds + green. Then you need to edit gdb entry and add one more red light material and animation sequence.

    - First red light (rdlta, rdltglowa): 0,1,1,1,1,0

    - Second red light (rdltb, rdltglowb): 0,0,1,1,1,0

    - Third red light (rdltc, rdltglowc): 0,0,0,1,1,0

    - Fourth red light (rdltd, rdltglowd): 0,0,0,0,1,0

    - Green light (grlta, grltglowa): 0,0,0,0,0,1


    Pit Lights:

    - Yellow/Blue light (ylopitla, ylopitglowa)t: 0,1,0

    - Green light (grpitla, grpitglowa): 1,1,0

    - Red light (rdpitla, rdpitglowa): 0,0,1

    Cheers!
     
    adamfarmer likes this.
  3. wgeuze

    wgeuze Registered

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    Please don't forget the ( and ) around your keyframe numbers to ensure they work ;)
     
  4. Raúl Cor

    Raúl Cor Registered

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    nice tutorial thanks Jka
     

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