Hello, iam making the startlights but i don't know how implement the animation of the textures. I have created a semaphore, and i put the textures in the up side: rdlta, rdltb, rdltc,rdltd and in the down side: grlt Now what must i do? Is any max example of startlights in the internet? Thanks EDIT: SOLVED, I HAVE USED 3DSIMED TO COPY THE ANIMATION DATA TO MY NEW STARTLIGHT
If you want to make start- and pitlights in 3ds max, here are some info about them. Start/Pit Lights: The objects need to be named: StartLight, StartGlow, PitLightIn, PitGlowIn, PitLightOut, PitGlowOut All lights and glow objects should have an on/off texture. Everything is done in-material. - Animation Source=Texture Maps - Animation Data: Manual, Name: <YourTexName>.dds, Frames=2, Rate=1.0, Seq.=(see below) - Each glow off texture is basically a completely transparent texture. <YourTexName>00.dds is the “off” texture, <YourTexName>01.tga is the “on” texture. Start Lights: Animation sequence of 5 lights (4 red, 1 green), where the 4 red lights light up one at a time, then go out for the green light, they are: (I don't know if it is 100% necessary to have exactly 5 lights). Check track's gdb file "NumStartingLights=5", so that corresponds your start lights. You can use also 5 reds + green. Then you need to edit gdb entry and add one more red light material and animation sequence. - First red light (rdlta, rdltglowa): 0,1,1,1,1,0 - Second red light (rdltb, rdltglowb): 0,0,1,1,1,0 - Third red light (rdltc, rdltglowc): 0,0,0,1,1,0 - Fourth red light (rdltd, rdltglowd): 0,0,0,0,1,0 - Green light (grlta, grltglowa): 0,0,0,0,0,1 Pit Lights: - Yellow/Blue light (ylopitla, ylopitglowa)t: 0,1,0 - Green light (grpitla, grpitglowa): 1,1,0 - Red light (rdpitla, rdpitglowa): 0,0,1 Cheers!