São Paulo 1.01 Now Available

Discussion in 'News & Notifications' started by 88mphTim, Oct 24, 2014.

  1. mavericckk

    mavericckk Registered

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    Thank you guys !
     
  2. Guimengo

    Guimengo Guest

    I am really struggling with less-than-stellar AI with Indycar as well as very bright surfaces that give it a washed out look. The grass is very bright, the kerbs too. Running usually between 10am-4pm.
     
    Last edited by a moderator: Oct 25, 2014
  3. hexagramme

    hexagramme Registered

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    I had some extremely weird AI behavior too with the FR 3.5 2014.
    They kept putting wheels on the grass and made "half spins" at the entry to Senna S and especially at the Bico de Pato.

    AI became suicidal when the SC came out too, crashing into the barrier at the start/finish straight.

    I'll upload some videos later.
     
  4. PlickBadger

    PlickBadger Registered

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    Awesome track! Thanks!
     
  5. batito

    batito Registered

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    Love it, thxs guys. I don`t know if the IA programe since the track, but I feelt it very competitive and fun!
     
  6. Eddy

    Eddy Registered

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    +1, thanks to all involved :cool:
     
  7. [NAR]Steve

    [NAR]Steve Registered

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    I ran a few laps in the Force India from F1RFT 2013. Looks nice, runs smooth, and AI was good, but a little slow, but I don't have AI set to 100%. So far, so good !! Thanks, this is one of my all time favorite tracks..

    [​IMG]

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  8. Jamie Shorting

    Jamie Shorting Registered

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    Thanks ISI and crew!!
     
  9. Damian Baldi

    Damian Baldi Registered

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    I been hosting with the F643 today, I will do tomorrow for sure.

    short practices and long races, don't come to hot lap. It will be "the one who wear his tires first lost!"
     
  10. Guimengo

    Guimengo Guest

     
  11. Adrian

    Adrian Registered

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    Awesome track guys! well done, just had a couple of awesome FR3.5 races against AI

    One thing, the pit entry line is missing, makes it hard to push on pit entry :p

    [​IMG]
     
  12. Jka

    Jka Member Staff Member

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    It is true that some cars needs invidual AI paths and do not behave too good with "default" paths. For example, most of historic cars have specific AI lines on ISI's tracks.

    I wouldn't be too worried about this and it will be most likely fixed in the future versions.

    Cheers!
     
  13. Jka

    Jka Member Staff Member

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    Adrian, it's on same spot where you can see pitin traffic lights. ;)
     
  14. Adrian

    Adrian Registered

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    Haha yeah just making sure in case it was missed, its easier to stop on a line than judge by something your passing by, also its there IRL

    [​IMG]
     
  15. jrcn50

    jrcn50 Registered

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    Impressive video,Guimengo!!
     
  16. McFlex

    McFlex Registered

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    How many garagespots does the track have. Maybe you could add this to the trackinfo page. And maybe for all tracks?! :p
     
  17. Tuttle

    Tuttle Technical Art Director - Env Lead

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    34. :)

    Yes I agree would be good to add this info for all tracks. Thanks for the hint.
     
  18. Nuno Lourenço

    Nuno Lourenço Registered

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    I'm the only one that have grey grass in the night, too much brigthness grass at 1:00PM and wrong cars shadows on walls?

    But I lov3 the ambient light with sun at 1:00PM on main straight

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    Trees should be improved as well for more imersion in my opinion... They look all the same :(
     
  19. Lgel

    Lgel Registered

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    If you use scripted weather, even if you choose sunny you end with monsoon rain.
    Is there a way to correct this myself ?

    Cheers.
     
  20. Tuttle

    Tuttle Technical Art Director - Env Lead

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    The new grass shader has a bug in the actual b860, as reported in the open post. It is the same for Tiger Moth and every track using the new shader.

    Will be fixed with the next build.
     

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