[REL] rF2 Spotter Plugin

Discussion in 'Other' started by Gerald Jacobson, Oct 17, 2014.

  1. jefcam

    jefcam Registered

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    Sorry but do not know what you're talking about!
     
  2. geggeinto1

    geggeinto1 Registered

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    Thanks for replay . Export file in pdf for to print laps or race . Ciao

    Inviato dal mio GT-N7000 utilizzando Tapatalk
     
  3. whitmore

    whitmore Registered

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    Great work all working as expected however damage not really useful. major crash and spotter says minor damage continue??

    Not had a meaningful response to damage or loss of car part as yet. Have Disabled those events again at this stage. All other aspects superb thankyou.
     
  4. jefcam

    jefcam Registered

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    Further communication with Gerald. In next version will have events to:

    1. PitStop (when your car stops in box, so most probably will remove that mechanics drilling sound from PITCOUNTDOWN, and put it with new trigger Pitstop

    2. PitStopRequest (when you do the pitstop request, will hear spotter tell you "Box this lap" and other similar sounds.

    3. Rear Flag Status DRS.

    4. When driver finished in grass/dirt, will be informed by spotter that tyres are dirty to be cautions when returning to track.

    5. Fine-tuning / Improving / Fixing of current events
     
  5. jefcam

    jefcam Registered

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    In game there is an option INVULNERABILTY.

    IF INVULNERABILITY = YES= NO DAMAGE
    IF INVULNERABILITY = NO = DAMAGE YES

    Now if you are playing with damage off you have to enable event MinorDamage so that when you hit wall (gentle or hard bump) the spotter will say for example 'Minor Damage, keep Going'. In game no damage was marked, but spotter says that minor damage was done. When playing with damage off, event for when a wheel is lost, a body part is lost, a puncture in wheel will never play.

    If playing with damage on, event MinorDamage must be disabled as it does not make sense to have. Because if you hit wall and lose wheel, event for wheel lost will play and spotter will say: we lost a wheel. At the same time event MinorDamage will play at it will say 'Minor/No Damage keep Going'. And this does not make sense.

    Any suggestion for improvement for event MINORDAMAGE? Maybe I can change all samples to "Are you ok?" In that case event can be enabled all the time, and does not make difference if INVULNERABILITY is ON OR OFF


    Am i clear on this?


    ps.Gerald delete PM as you have reached quota


    anyone knows how to change that settings marked in orange during test day? it seems 30 hours or so!
    On other words how to change time in test day session?

    [​IMG]
    upload img
     
    Last edited by a moderator: Oct 3, 2015
  6. MOD43

    MOD43 Registered

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    You are doing a great job on this mate
     
  7. Gerald Jacobson

    Gerald Jacobson Registered

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    Done ;)
     
  8. Juergen-BY

    Juergen-BY Registered

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    He was replying in the wrong thread. I guess, he want to post there: Nibo`s Thread...
     
  9. Gerald Jacobson

    Gerald Jacobson Registered

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    Spotter V1.9.1 Available

    New features
    PitStop: When a car just stop in its pit location (refuel, change tires...)
    - Trigger: PitStop

    PitRequested: When a car request a pit stop to its crew
    - Trigger: PitRequested

    PitRequestCanceled: When a car cancel its request
    - Trigger: PitRequestCanceled

    RearFlapStatusChanged: When your Rear Flag Status change (DRS)
    - Trigger: RearFlapStatusChanged
    - Input: RearFlapLegalStatus - 0=disallowed, 1=criteria detected but not allowed quite yet, 2=allowed

    WheelsSurfaceChanged: When your 4 wheels are on a new surface type
    - Trigger: WheelsSurfaceChanged
    - Input: WheelsSurfaceChanged - 0=dry, 1=wet, 2=grass, 3=dirt, 4=gravel, 5=rumblestrip

    Fix
    - Time elapsed trigger no more fired due to formation lap (prevent session end message on formation lap)

    Update
    - PitState input possible values have been update.
    .....The new values are 0=none, 1=request, 2=entering, 3=stopped, 4=exiting
    .....Old values were: 0=other, 1=in pitlane, 2=pitout (stay at 2 until the car cut the S3)

    Don't forget to update your events receiving PitState as input (like the BlueFlag event)
    Code:
    Variable=Input1 {  // PitState=2 (Pit out)
    				Value=2 {
    become
    Code:
    Variable=Input1 {  // PitState=4 (Pit out)
    				Value=4 {
    @Jefcam : don't forget to update it in your new delivery
     
  10. Juergen-BY

    Juergen-BY Registered

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    Thanks for the update! This isn`t needed, if i`m using your files, only?
     
  11. Gerald Jacobson

    Gerald Jacobson Registered

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    Indeed, i made the update in the delivered files.
     
  12. jefcam

    jefcam Registered

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    Thanks Gerald for the new version 1.9.1

    I will make the necessary updates in previous events and work out the new event for the community to enjoy!

    Thanks for keeping me updated and supporting my sound pack upgrade.
     
  13. Juergen-BY

    Juergen-BY Registered

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    just to give it a little bump... :D
     
  14. Juergen-BY

    Juergen-BY Registered

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    Hi sjbaraki,
    did you added the new made soundfiles done by Gerald, to your soundpack? Would be nice, to have your sounds complete... :)

    @Gerald: thx for the fast reply!
     
  15. Gerald Jacobson

    Gerald Jacobson Registered

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    DRS information is only available for your own car. The API does not provide telemetry data for other cars.
     
  16. Juergen-BY

    Juergen-BY Registered

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    updated wishlist ;)
     
  17. jefcam

    jefcam Registered

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    All new events have been concluded including new sounds. Testing PHASE

    1. Have to check if previous trigger PIT_OUT is working as it seems it is not working. Event where you were asked to remove pit limiter on pit exit seems not working. Gerald did the new pitstate in some way or another affected this?

    2. PitStop worked now spotter will say "Brakes ON, and then you hear the drilling sound" - WORKED

    3. Pitstop Request and Pitstop Cancelled - WORKED

    4. The DRS works for qualify or race only? Need to know what this is exactly for. When it triggers? When car is allowed to top open rear wing and close it by detecting tracks that support drs. On when user press button top open/close wing? First testing heard both triggers to allow drs and disallow drs at the same time after each other. This is a bit confusing

    5. Car 4 wheels on grass, dirt or gravel and spotter will either tell you that tyres are dirty/slippery or to watch when re-entering track - WORKED
     
    Last edited by a moderator: Oct 3, 2015
  18. Gerald Jacobson

    Gerald Jacobson Registered

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    Spotter v1.9.2 Available

    - Fix PitOut regression (broken due to new pitStates) - i misunderstood the rF2 pitState=4

    @jefcam: i will made some test on DRS to see if the rF2 API provides info as expected
     
  19. Gerald Jacobson

    Gerald Jacobson Registered

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    DRS works like expected but i recommand you to play sound only when the input is 1 or 2, it is not necessary to inform when the DRS is canceled.
    DRS is managed by circuit when they implements it and can works in any session.
     
  20. jefcam

    jefcam Registered

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    Hello Spotter Users. Another full day of doing events and contacting Gerald for fixes.

    We're almost there! I sent v1.8 to Gerald for testing himself. We only got 3 more things to fix and then v1.8 will be released.

    Jeffrey

    [​IMG]
    image url upload
     
    Last edited by a moderator: Oct 3, 2015

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