Funkhauser, I and probably a bunch of other folks, would be much appreciative if you shared your reworked sound files. cheers, elbo
Maybe you're right Open up the spotter.ini and change to Put the zipped folder "EN_radio" into your sounds directory Please note that these sounds are only edited original sounds (I added some filters only, no additional background sound or noises yet!). Oh and feel free to further improve these sounds if you like to
- For now, you can't mix using the spotter plugin different sounds. - There is no visual indicator when there is car around you, but there is already a message for that.
To 1: OK, but would this be possible? If not this only would mean we have to mix the sound samples - would be a bit of work but no big deal To 2: I know. That's why I asked you if it would be possible to build such an plugin. You know the code and the outputs of the game so I was hoping you can tell me/us if such an plugin is possible And as I said before I don't want the spotter to tell me who's around me. To be honest this distracts me more than I have any advantage of it
Download works for me. Don't know where the problem is. Is the file size 11.9 MB and file type 7z? Make sure to use the latest 7zip program - but I think this is obvious
Here the feature asked by FuNK! Plugin v1.8 Available Add opponent indicator. You can disable it or choose 1 of the 3 mode, here the new Spotter.ini entries Code: Visual.Car.Radar.mode=3 // 0 = off, 1 = elliptic radar with indicator inside the edge, 2 = indicator on screen edge, 3 = elliptic radar with indicator on edge (3 is the best in my opinion) Visual.Car.Radar.radius=25 // radius (meter). Only display car if the distance is less than this radius Visual.Car.Radar.Angle.maximum=150 // (degree) 0 = exactly behind, 90 = display only is car behind A new "Images" directory have been added. Here an exemple of the 3rd mode. View attachment 14711
Amazing! Thank you so so much! This is exactly what I was looking for You are my personal hero But because I'm an annoying child getting one wish fulfilled and directly asking for the next I would like to ask for the modding compatibilities Is it possible to reduce the circle on the screen to e.g. 80% so the indicator is much more in the field of view? You used a circle for the indicator, this means an arrow image wouldn't work because it will not be oriented automatically right?
Ok, i will add a ratio for radar width and height. Yes, i use circle as i had not enough time to implements rotation yesterday, and i'd prefer to provide a version instead of hold it several days just for that. Additionnaly, i don't know if my circle indicator is good enough, may be a plain red losange will be more noticiable.
Plugin v1.8.1 Available - Add the possibility to shrink the two radius of the ellipse (radar edge) -> two new ini parameters Code: Visual.Car.Radar.Horizontal.scale=100 // (percentage) 100 mean the edge of the radar touch the left and right screen border Visual.Car.Radar.Vertical.scale=100 // (percentage) 100 mean the edge of the radar touch the top and bottom screen border
Thank you for your work! Yeah, I already replaced it by a simple red donut-shape Anyhow an arrow would be my prefered indicator - but no need to hurry because of this! While thinking about this one other thing came to my mind: The indicator is now "flickering" and doesn't move smoothly around the screen - would it be possible to smooth its movement? And maybe a fade in and fade out!? But all of this would be of veeery low priority
Thanks for all the continual updates. A while ago, I posted that I couldn't use this program in my VEC endurance league because, when I came in for a driver swap, my rF2 would CTD. The swap did work, but since these races are up 24hrs long with multiple drivers, that was too risky. FYI, Trackmap does work, and the spotter in rF1 worked there. Just wondering if you saw and addressed this or have any insight into it. This is a great program otherwise ... I use it in all my other installs. Thanks for your effort.
I recieve the car location every 0.5s If i smooth the animation, so i will introduce an additionnal delay of 0.5s, i think it is not a good idea as it start to be huge in race condition. Unfortunatlly, i did not tested this yet, i will try to test it with a mate and see how my plugins react.
It seems ISI spotter is "fixed" with the new build. Haven't tried it yet but is this going to cause any changes to your spotter?
Not for now. I will be able to use thier engine once they have added additionnal function i have created.