Is there a rF2 dedi server anti-cheat util or plugin?

Discussion in 'General Discussion' started by Guy Moulton, Sep 8, 2014.

  1. Euskotracks

    Euskotracks Registered

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    Well since I don't read well, let me explain what I would like to be done within rF2 built in code.

    I would suggest that rF2 could either maintain memory locations when new build is released or use random memory locations which would change everytime Race button is hit, so that couldn't be traced by cheaters. As I understand, these locations are changing build to build which makes it easier for cheaters to create a tool to change the value of a few things that can make him faster and more difficult for leagues to create a tool that check all the possible things that could be changed to gain advantage.

    RAM cheats already exist and it is known they have been used so there is no need to encourage anybody to create them.

    I would bet that if memory locations had remained fixed throughout the different builds, more cheaters would have been caught. It is the main reason why our specialist hasn't developed an anti cheat tool yet. Too much time to update it every new build.

    Enviado desde mi GT-I9505 mediante Tapatalk
     
  2. WhiteShadow

    WhiteShadow Registered

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    Last edited by a moderator: Sep 27, 2015
  3. sequel

    sequel Registered

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    Iam working on this project of Anticheat valid with all sim

    SimRacingTools.com


    until October is free because still in beta testing, after the licenses will be charged.
    The system uses a client running continuously scan processes, directory connections and any cheat are reported all administrators of the league registered.
     
  4. MMartin

    MMartin Registered

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    Hi Sequel, it will be nice if you can provide more info about the informations/data you collect...using admin account.

    Inviato dal mio Nexus 4
     
  5. hariseldon

    hariseldon Registered

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    I think the last couple of weeks iRacing have shown that anti-cheat plugins don't mean much, if you screw up the basics ;) Thankfully the RF2 devs are a bit brighter than that and in general results in this sim are pretty trustworthy.
     
  6. sequel

    sequel Registered

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    the client detects in real time and continuously all the processes and their properties and are compared to the cheat repository. The comparison is made using 3 different methods: the match of the name, the software mark (ie its characteristic parameters) and the files in the installation path.
    Server and client interact continuously, the client does the requests from the server and adjusts its operation and its analysis based on what is discovered.

    more information on facebook
    https://www.facebook.com/Simracingtoolscom-929821953756834/timeline/
     

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