My system spec is: Geforce GTX 660 Core i7-3770 cpu 8gb ddr3 ram windows 7 64bit Having spent quite alot of time on rF2 I have noticed that the maximum amount of graphics card memory used is about 1gb (2gb available) Is this normal? I use the 32bit version 798 Hope someone can help with this. Kind regards
thanks for the reply realkman, my framerate is not that good though (35 at the start of a wet race with 22 cars) I would have thought that it would use more memory if it was available, or am I talking rubbish?
Ive got a 660 and can run around 80-90 fps during races, setup looks same as yours, try using rf2 in 64 bit mode possibly.
thanks for the reply tomolart, I have just been testing 64 bit and it is no better! Do you have everything maxed out?
View attachment 13773 This track I remember 1.2-1.3 GB Memory usage of GPU in triple monitor. In single monitor I can setting everything to high or medium and turn on all effect. Never get the stutter. In triple monitor I must setting everything to low or medium and turn off all effect.To maintain the fps not to lower than 45 fps. CPU I3 ram 8 GB Gigabyte GTX 660. System : Overclock bus speed from 100 to 105. GPU: Overclock +50 core clock and +250 memory clock. Waiting the rFactor2 final release and that time I will upgrade to GTX870 to run rFactor2 at max setting (Hope so).
Thanks for all of the replies, I am running a single monitor 1920x1080 (I think) and the track/cars are Monza/F1RFT 2013 with the single player update. I can increase the framerate by reducing a few things, but my question is why doesn't the game make use of all of the available memory on the card?
I'm running a 660 Ti and I5 2500k at 1920x1080 (single monitor). About the only thing (in addition to resolution) that's not maxed is shadows. Haven't run a rainy race lately but at the back of a sunny 20 car grid I'm about 50fps which increases to the 90's after a turn or two. SW
The game will use as much memory as needed to load the whole track into GPU. Not many tracks take more than ~1 GB of GPU memory on single monitor resolution, so there is no reason it would use more memory. I have GTX 660 and there are few things you can easily lower or turn off without much visual impact. I have road reflections off, env reflections low, shadows high, shadow blur off, everything else on full. This way I get around 100 FPS on every track with 50+ FPS on starts.
thanks samuelw and stonec for the replies, I will experiment a little more when I get home. Thanks for everyones input.
Try the Nordschleife track with a boat load of AI cars, that will use up all of your vRam. What are you using to monitor your vRam usage?
i have an i3 and a 2gb 660 i can run high / full most settings in single screen 1080 resolution and just have to go low for reflections and medium shadows, much the same frames as stonec i havent o/c and i dont use anything like nv inspector to play with settings. i just keep the drivers up to date and it seems ok straight out of the box. i did, however, recently have to return the card to EVGA to be replaced as it started to slow down and eventually just kept crashing. some freely available software can run healthchecks on your hardware to check it out if you keep getting issues.
Thanks for the replies DJ and rob I am using a GPU Meter 'gadget' on a second monitor Just about to start experimenting with different settings! Thanks for the advice.
MSi Afterburner/RivaTuner has good OSD for GPU sensors http://event.msi.com/vga/afterburner/download.htm You can adjust fonts, colour, position, etc. Needs a plugin for 64Bit now though. View attachment 13776