Oh damn hot diggety DAMN guys! You rock so much it's out of this world! Thank you thank you thank you! Best Christmas present ever!
The track looks absolutely stunning! Very nice atmosphere... I love the colours. But it was very GPU heavy fps drops to 30 when I pass start/finish and it barely hits 70fps anywhere on the track. I'll try with lower track details Btw I used headphones and I noticed something that I've not heard before... That sounds are improved? You can hear the car approaching and you can hear it leaving... Before it used to be all quiet. Very nice.
Me neither...can't stop driving although I'm sooo tired! Lowering track details to medium, textures to high and anti-aliasing from 16x to 8x did the trick. ~60 fps at the starting grid with 20 AI's. Smooth enough
Other than stunning and wow, it's hard to react. I am 99% sure that you are well aware of any remaining small graphical issues. My only useful feedback is that with a Fanatec, the "cracked pavement" FFB still feels a bit overdone. It is too repetitive/regular and the forces are stronger than what would be expected from the appearance of the track. The best way I could describe it is that it feels like 20 year-old pavement on a secondary road that sees very little traffic, so it has aged uniformly. The pavement never gets that old on the Ring and the pounding of traffic doesn't allow the cracking/aging to occur in such a uniform way. However, it's not jarring or alarming as it was in a previous iteration. Just a little bit more massaging required And this is a relatively minor issue! I am only mentioning it because everything else is so amazingly well done. Your (both of you) attention to detail is admirable, remarkable and unparalleled in the history of digital Rings!!!
You should be able to run details on max, textures have most effect on memory, running at high will lower the texture mem. usage by 75% and would be more than likely the simplest solution. I will see if I can help out here because with the GP track a lot of time was spent fine tuning things to get it to run smoothly at a decent framerate. But the outcome was a fine line, any slight adjustment here or there could send it out of whack.