Real Head Motion for rf2 rebooted 1.0.3

Discussion in 'Plugins' started by magicfr, Jul 5, 2014.

  1. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    Thanks for your reply ! I will try that.

    Greets Alex
     
  2. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    I had the same problem than alpha-bravo, I tried at Interlagos and it felt weird.

    I deactivated the plugin until I saw your suggestion about roll angle. Solved my problem, and I like the very subtle effect the plugin brings to RF2.

    Thanks a lot.
     
  3. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    626
    Likes Received:
    491
    Am I right saying this is only a filter without any further functionality? I mean, in you AC plugin the cam is much more influenced by your plugin like rolling of the head etc...this can't be achieved in rF2 with your plugin?
     
  4. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    rFactor2 already include a Look Ahead feature, so I don't need to add it there.
     
  5. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    626
    Likes Received:
    491
    And what's about this head lean or roll? Maybe I missed something :)
     
  6. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    oh, yeah, I have a Look Ahead Roll feature too, I thought RF2 had that in addtion to the Look Ahead Yaw.
     
  7. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    626
    Likes Received:
    491
    Ah...found it in the player.json!
    Now I need to figure out what value to use :)

    Code:
        "Leanahead Angle":0,
        "Leanahead Angle#":"Angle to lean head (roll) w\/ steering in radians (= degrees \/ 57)",
    EDIT: Seems to be 0.25 for me =)
     
  8. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    Sep many thanks it seems it is solved with this setting :)

    greets alex
     
  9. MMartin

    MMartin Registered

    Joined:
    Oct 30, 2010
    Messages:
    515
    Likes Received:
    4
    Hi all,

    I think that the plugin on my rF2 installation isn't working any more.

    Should rF2 give information (via chat window) about the "real head" plugin loaded?

    I had a race yesterday nigth and my eyes are went crazy!

    Thanks in advance...

    PS: I've the latest "real head"plugin version installed, but I noticed that it's not downloadable from the official site :/
     
    Last edited by a moderator: Nov 25, 2014
  10. gajira

    gajira Registered

    Joined:
    Jan 18, 2015
    Messages:
    2
    Likes Received:
    0
    Hi,
    I used this plugin for a while, it's a must have, but since I've a new pc it seem not working anymore for me, and I don't understand why :(
    the game crash when cars and tracks are all loaded, then I appear in garage and "rFactor2 stop working"

    I've tried fresh lite install, older versions of rF2, install c++ 2013, but still not working
    I've tried in 32 bits mode and seem working, but dont want to play in that mode...

    Does anyone have an idea of what happen ? I think without that plugin my eyes will turn crazy
     
  11. TOCA2FREAK

    TOCA2FREAK Registered

    Joined:
    Apr 6, 2011
    Messages:
    936
    Likes Received:
    125
    I am unable to download as getting error 415. :(
     
  12. Deadpedal

    Deadpedal Registered

    Joined:
    Nov 5, 2011
    Messages:
    250
    Likes Received:
    6
    I know it's a hyperlink and the resulting page does have a download button, but don't click on the version title to download...go over to the extreme right side of the screen and click on the down-arrowto download. Seems to work there.
     
  13. Paul Stante

    Paul Stante Registered

    Joined:
    Dec 3, 2013
    Messages:
    39
    Likes Received:
    31
    Looks like I have the same issue as gajira a couple posts ago. I have installed the plugin on my testing computer and is working with no issue. Installed plugin on my computer hooked up to my racing rig. Track loads ok but rfactor 2 freezes. Can't select anything. Have to start task manager to close rfactor 2. Remove plugin all good. Any ideas?
     
  14. Z06Trackman

    Z06Trackman Registered

    Joined:
    Jan 18, 2014
    Messages:
    56
    Likes Received:
    0
    Magicfr,
    Your marvelous plugin doesn't work with SimXperience's SimCommander (used for SimVibe and their other products) in 64bit. Up until SimCommander 4 came out, I merely forced rFactor2 to run in 32bit and all was fine, but now with this latest version of SimCommander needed for their Accuforce Wheel, I must use 64bit. Is there by chance anything simple that could be causing this?

    Thanks for any help you may have time for.
     
  15. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    Sorry for the inconvenience.

    I'm not using rFactor2 anymore.. I have some vaccations from may 8th to may 15th, I may have time to make the plug work again on rF2 64b during my vaccations.

    Cheers,
     
  16. Rich Goodwin

    Rich Goodwin Registered

    Joined:
    May 3, 2012
    Messages:
    1,219
    Likes Received:
    9
    It would be brilliant if you could mate :)
     
  17. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
  18. Z06Trackman

    Z06Trackman Registered

    Joined:
    Jan 18, 2014
    Messages:
    56
    Likes Received:
    0
    Thanks magicfr. Just to be clear, real head works fine in 64bit. It also works fine with simcommander in 32 bit The problem is real head doesn't work with sim commander and 64 bit. Perhaps the problem is sim commander. I thought I would ask you in case it was something easy. I realize not many May be in my situation.
     
  19. magicfr

    magicfr Registered

    Joined:
    Jan 4, 2012
    Messages:
    332
    Likes Received:
    27
    ohhh... well.. I don't have SimCommander, so I don't know how I can check what is happening :(
     
  20. Z06Trackman

    Z06Trackman Registered

    Joined:
    Jan 18, 2014
    Messages:
    56
    Likes Received:
    0
    Magicfr,
    I understand if you don't want to investigate. The reason I bring this up is that real head works fine with simcommander in 32 bit, so I thought there might be a small unintentional difference in your 64 bit version of real head that could be changed to how you code it in the 32 bit version.
     

Share This Page