Real Head Motion for rf2 rebooted 1.0.3

Discussion in 'Plugins' started by magicfr, Jul 5, 2014.

  1. coops

    coops Banned

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    omfg he was yelling very loud... HELP HIM make him stop pls LOL
     
  2. Comante

    Comante Registered

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    I feel quite dumb. This is the first plugin I'm unable to make work in Rfactor. Yes, I've read the thread and all the instructions. :(
     
  3. CoNa

    CoNa Registered

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    You are not alone. For some reason it won't load for me either.
    all 3 files are in the rF2/Plugins folder.
    Left the xml untouched to start with.
    Changed the json as required.

    I have my rF2 on E:rF2
     
  4. Coanda

    Coanda Registered

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    Your not dumb. Get that out of your head :)

    Maybe that's the problem. You should only have one dll file depending on if you are using rF2 in 32bit or 64bit mode.

    RealHeadMotionRFactor2.dll for 32bit

    RealHeadMotionRFactor2_x64.dll for 64bit
     
  5. magicfr

    magicfr Registered

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    I will have some time this WE to fix that. The problem is that now that plugins are in another folder I have to change where to find the XML settings.
    In current version I'm looking at CurrentFolder/plugins ( currentFolder being where the rFactor.exe file is exectuced ). So now it's not working anymore rigth away, I'll change that to load file from where the .dll is executed.
     
  6. CoNa

    CoNa Registered

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    Ah, ok then I understand what was wrong.
    I now put the XML under rF2/Plugin and the RealHeadMotionRFactor2_x64.dll in the rF2/Bin64/Plugins
    then it worked.

    Thx
     
  7. Comante

    Comante Registered

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    Thank you for the explanations.
     
  8. magicfr

    magicfr Registered

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    Released 1.0.3
    1.0.3: - DLL now load settings from same location than DLL file.

    Instaltion
    64bit
    Just unzip archive file, then copy RealHeadMotionRFactor2_x64.dll and RealHeadMotionRFactor2.XML to rFactor2\bin64\plugins

    32bit
    Just unzip archive file, then copy RealHeadMotionRFactor2.dll and RealHeadMotionRFactor2.XML to rFactor2\bin32\plugins
     
  9. alpha-bravo

    alpha-bravo Registered

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    Thank you !!!
     
  10. MMartin

    MMartin Registered

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    Nice. Thank You.
     
  11. Comante

    Comante Registered

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    It's a "nevermore without" , it's just so much better to use this plugin that RF2 look like another game. I find that it's even easier to follow the track, to drive and to understand car behaviour. I love it.
    I tried it with the howstons at the ring... wow.
     
  12. deak1944

    deak1944 Guest

    +1, Thank you !!
     
  13. Jyyka Pihtari

    Jyyka Pihtari Registered

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    Great plugin!
     
  14. CoNa

    CoNa Registered

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    It seems the plugin fails if you are doing a driver swap. Is there a way to fix this?
    Driver swaps seem to mess up most plugins unfortunately.
     
  15. magicfr

    magicfr Registered

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    I don't have time to look at this , I have lot of work with the release of The Crew in November.
    I'll look at this in octobre.
    Sorry about that.
     
  16. Rinussie

    Rinussie Registered

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    Forgive me for asking a dumb question but I am a absolute noob when it comes to xml.

    How does the RealHeadMotionRFactor2.xml file works ?
    what and how must I change in this file to get a LockToWorldHorizon ???

    :eek:
     
  17. jimcarrel

    jimcarrel Registered

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    Good question Rinussie, I don't see a real explanation for that so I just run it as is when I run it. All options are in the file but no good explanation as to how manipulation is actually done. Just tells what to run for what effect, not how to actually do that.

    For example:
    <!-- Type = Inertia / LinearRegression / LockToWorldHorizon / LockToCockpit -->

    That line appears to be simply a notation, giving you options that you can take (denoted by the beginning <!-- and ending -->

    So then in these lines:
    <Filter Name="PitchFilter" Type="Inertia" Min="0" Val="0.99" Glance="0.4" Offset="-2" />
    <Filter Name="RollFilter" Type="Inertia" Min="10" Val="0.90" Glance="0.75" Offset="0" />

    Maybe you exchange Type="Inertia" to Type="LockToWorldHorizon"

    Just guessing from memory, however I haven't messed with it yet.

    *edit again. Maybe I'm imagining all this but I like Type=LockToCockpit for both filters.
     
    Last edited by a moderator: Sep 8, 2014
  18. magicfr

    magicfr Registered

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    Jim: you figured out how to use XML :) nice :) it's just standard XML :)

    but LockToCockpit = nofilter ;) ( fixed to cockpit ) so if you like with both lock to cockpit , you can actually uninstall the plug :D
     
  19. alpha-bravo

    alpha-bravo Registered

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    seb a question. ATM I do many laps on Interlagos. On this track there are many turns where the road/car is inclined on the roll axis but my virtual head in the cockpit do not change the angle in this situation (it looks like the head is oriented to the horizon in this moment) as a result the headmovement feels unnatural in this moment.

    I use default settings and have only changed the values offset and glance in the "pitch filter".

    Is there a setting you can recommend to optimize this behaviour?

    Regardless this small (config issue on my side?) the plugin works perfect and all moves feels very natural also I appreciate the new and for the user much more simplified xml config.
    Great job again many thanks!

    Edit: I will try your recommendation from post #30 it sounds for me as that could be a solution for me. I will report the result. thx
     
    Last edited by a moderator: Sep 9, 2014
  20. magicfr

    magicfr Registered

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    Hey Alpha,
    I think it's because of default setting min=10° in the RollFilter config, this value mean, if roll angle is inferior of 10° then the head will stay straight whatever happens, so setting it to 0 will solve your problem
    Cheers.
     

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