[WIP] Spec Miata

Discussion in 'Vehicles' started by PlickBadger, Jun 6, 2014.

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  1. Twista

    Twista Registered

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    I second this. Mentioned it earlier in the thread. The wheels could use them also.
     
  2. TIG_green

    TIG_green Registered

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    Finally tried this. Awesome car. Feeling in the slow corners are really belieavable imo. Lift oversteer caught me few times but I just have to work my style for that.

    I really like this. Thanks Badger :) All your work is great! Looking foward how this progress but I didn't have any complaints.

    Multi 1.0 was maybe little too strong with my T500...lowered to 0.95, maybe could lower even to 0.9. Not sure how heavy the steering should feel. ffb was good.
     
  3. Black Dice

    Black Dice Registered

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    Awesome. Thanks for your work!
     
  4. jrcn50

    jrcn50 Registered

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    Thanks for the 0.93 version, great news!...and the "supercharged version" not yet?...I get greedy!
     
  5. Emery

    Emery Registered

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    @PlickBadger - sure, improve the AI on my worst track, that's all I need, LOL. Really, I just can't drive Loch Drummond very well despite extra practice. I won't be able to test the mod until after the weekend.

    @speed1 - no problem, we all like to see improvements!
     
  6. PlickBadger

    PlickBadger Registered

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    Twista, would you be willing to work on a shader layer for the body?

    The wheels are mapped to a 32x32 color swatch, just like the interior and cage, so those aren't going to get any shader love at this point.
     
  7. PlickBadger

    PlickBadger Registered

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    Supercharged version is several weeks away - don't get too excited :)
     
  8. jrcn50

    jrcn50 Registered

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    :
    :( sad news "several weeks away" ...an eternity! Maybe we are all dead...;)
     
  9. PlickBadger

    PlickBadger Registered

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    hahahaha - you will be fine, I promise :)
     
  10. tjc

    tjc Registered

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    PB, is v0.93 out?

    I can only find v0.92...

    :)
     
  11. Black Dice

    Black Dice Registered

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    Dont think so tjc. Think he is doing final testing on it.
     
  12. PlickBadger

    PlickBadger Registered

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    Yep, still doing testing... it'll be out this weekend for sure :)
     
  13. tjc

    tjc Registered

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    Ok, I look forward to it.

    Cheers guys. :)
     
  14. jrcn50

    jrcn50 Registered

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    I pray that you are right!...:)
     
  15. PlickBadger

    PlickBadger Registered

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    Alright I have a shadow layer for the template and I've tried a few skins, but it doesn't make much of a difference in game.

    Anyone want to have a look and see if they can figure out how to utilize it better?

    I'm not going to let this hold up the release of v .93 - I just want to figure out if it can be incorporated into the next version
     
  16. Hermmie

    Hermmie Registered

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    Sure, send it over to me "hermmie17@gmail.com"

    cheers
     
  17. PlickBadger

    PlickBadger Registered

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    Email sent - thanks!
     
  18. PlickBadger

    PlickBadger Registered

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    Thanks for the help Hermmie. I'll try to incorporate the shadow baking into v .94 - I'm 99% done testing v .93
     
  19. Empty Box

    Empty Box Registered

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    Fantastic driving car, unfortunately let down by a non-immersive cockpit. So hopefully that will be a focal point in the future, the exterior model isn't that bad but the interior is lackluster.
     
  20. PlickBadger

    PlickBadger Registered

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    Thanks for the feedback, but as the first post states - this is not an eye candy mod and never will be. The cockpit will not be getting any updates.

    I am a one man show and really don't have the time or desire to improve the cockpit graphics. The main purpose of the mod is for me to practice, before I go on the real track :).

    The focal point is fixing any bugs and minor texture improvements for the painting template - that is all.
     
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