Someone asked me for it. So, others might find it hepful. Uploading just now, so be patient. I'll expand this post later for the purpose of this thread although it is quite evident. Now I need to leave KARTS 0.991 https://www.dropbox.com/s/jrmjewcb3bquc8u/KartsModDev.7z
Kind of odd how it was extracted though. Normally (just like in rF1) you would put the sounds in the sounds folder and Teams (veh files and associated dds skins) would go in the teams folder and GMTs and related textures (dds files) would go in the maps folder. It works but isn't the best example for guiding someone on how to get a car in DevMode.
You are right. However for track modding we usually just need the car to work on the track. That's the reason for such way of packaging. It is easier for path definition and packing since you just use one folder. Sorry if this confused someone. In any case the typical structure used in rF1 is useless in terms of concept since later everything will be packed without that hierarchy. I actually have found that both sounds and talent files could go in the vehicle rfcmp. I think that is the way X Factor has packed lately released touring car mod. enviado mediante tapatalk
I'm afraid Spaskis is banned Maybe I could help you, but I didn't understand, what are you asking for?? byyyyyyyye
Hi, thanks for answer. I would like to work on a mod, but I can't prepare it for the mod dev. You understand?
Here is an example for the URD C6r. http://isiforums.net/f/showthread.php/21233-Developer-Corner-Wish?p=297633&viewfull=1#post297633