Guide: Optimal FFB settings for rFactor 2 - The key to being in the "Zone" :D

Discussion in 'General Discussion' started by DrR1pper, Mar 26, 2014.

  1. Major_Parts

    Major_Parts Registered

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    not 1966...1996. I now believe it to be called the "curva grande" :) Doesn't really matter though, the point being it isn't a stretch of road that I feel would be that demanding of the ffb. Not that even that matters, cos I get red whenever the wheel is turned, be it a slight kink or a hairpin.
    The car is a 1996 williams, but the physics are that of formula isi
     
  2. jimcarrel

    jimcarrel Registered

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    I run a DFGT, it's a bit different but I'm running with 98% in profiler and 0.25 STM. Your problem with going into red in a turn does not sound good at all. I could see how aggravating that might be.
     
  3. T1specialist

    T1specialist Registered

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    After a long period I installed rf2 again and I have this problem with ffb. Whenever I change gear I get this strange ffb jolt on my wheel. I've only tried couple of mods and it seemed to only happen with the miata mod (is it a mod issue, I did not get that jolt with the fwd btcc car and not with the camaro either?). How do I turn it off?

    Also all cars seem to have ffb strength 1.00 by default which is way too high. Is there any way to set this value lower for all cars with some value or do I need to change all cars individually? Something like 0.45 would be nice for all cars... or basically 45% of the default max torque value whereever that is...?

    Also what do these lines mean in the controller file in the force feedback settings:
    "Gearbox effects on steer axis":0,
    "Gearbox effects on steer axis#":"0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.",

    What is this "gearbox axis"? Having that value at 0 means I have turned off those effects?

    Also there are lots of lines with the word "effect" in the file. I just want pure physical ffb with no "effects" so should I turn all those off or 0 or is the rf2 ffb just called effects?
     
  4. Spinelli

    Spinelli Banned

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    T1, I'm almost positive that those effect lines are old code that don't work. I tested it out with brake effects 1/0. made no difference. Are you shifting "properly"? Auto clutch enabled or disabled?

    45% in-game FFB strength?? Do you use a very, very high amount of wheel control panel FFB strength, like 150% or something? Or do you have a very powerful wheel, like a Bodnar wheel or some other high-end servo wheel?
     
  5. T1specialist

    T1specialist Registered

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    I just randomly lowered the ffb to some number to make the cars drivable without the ffb being insanely high. I have autoclutch on as I only use/have 2 pedals (lots of settings are still default as I literally installed rf2 couple of hours ago). I'm getting the ffb jolt both when I flatshift or when I try to shift neatly by lifting the throttle. Only happened with the miata mod so far. I have no idea why the way I shift should even matter because it should be almost impossible to get any kind of steering feedback on rwd car from simply shifting unless there is some kind of canned effect ffb or something like that. Wheel ffb setting should be 100% and rotation was set to somewhere between 500-700ish.

    I noticed that the fanatec wheel display shows the gear so the ffb jolt when shifting could be caused by some kind of fanatec driver/plugin that comes with rf2 (the point being that having the wheel display showing the gear indicator is a sign that there is some kind of driver or plugin in rf2 for the fanatec wheel)?

    The wheel is fanatec 911 turbo s and the firmware is not the newest but I remember reading that it is not advised to try to update the firmware on windows 8.1 so atm I'm stuck with older firmware. I know how to set up ffb correctly and I have downloaded techade's ffb tool (plugin that shows ffb levels) but I haven't ran it yet so I'm probably getting some clipping. However what I want is to lower the baseline for all cars so I don't need to change it everytime I drive a new car unless I want to fine tune it.

    Getting the ffb jolt when shifting is very annoying though and puts unnecesary wear on the wheel which is plain unacceptable for me.
     
  6. Arzack

    Arzack Registered

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    Thank you for this great thread, if anyone tried setting a t300/tx up, what are good values of ffb and torque?
     
  7. Comante

    Comante Registered

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    Arzack, tweaks and settings are important, but the most important this is YOU. Use this thread as a guide to understand how things work "under the hood" but in the end, is what you want from the FFB and how you can relate with it that count. Try some different settings, and refine the one that allow you to drive better, to have more enjoyment, to think that it's the most realism you can squeeze from FFB, and so on.
     
  8. Arzack

    Arzack Registered

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    Certain settings are too hard to find, like the 60% for t500 and 107% for the g27, I don't even know how they found these values.
     
  9. rogue22

    rogue22 Registered

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    This thread should be a sticky, seriously. Really good info in here. My Force feedback has only gotten better since stumbling on this thread.

    Would be much appreciated being easy to find.
     
  10. Eddy

    Eddy Registered

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    Those are not in the games j-son but in the profilers of the wheel. (Thrusmaster for t500 and logitech for g27
     
  11. Arzack

    Arzack Registered

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    I know, it's hard to find the best value.
     
  12. buddhatree

    buddhatree Registered

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    Question:

    Is it better to use FFB over 100% and less STM to get rid of the dead zone, or is it better to stay under 100% and use more STM?

    With 107% FFB in profiler, I only need .06 STM. With the FFB at 100%, I need .15 STM.

    I achieve the same result (more or less), but which is "better"? If any?
     
    Last edited by a moderator: Sep 5, 2014
  13. DrR1pper

    DrR1pper Registered

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    I've had sort of mixed opinions of this in the past and now think it's neither really. Only better to increase 100% to (for example) 107% if 107% also increases your maximum ffb torque output without also inducing too much adverse non linearity in the ffb response.
     
  14. buddhatree

    buddhatree Registered

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    Got it. Thanks.
     
  15. Mee

    Mee Registered

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    Thanks for you excellent guide DrR1pper. However, I found out I don't have to put in the "steering torque minimum"-value with 5 decimal places anymore (build 798). Just 0.035 is fine.
     
  16. DrR1pper

    DrR1pper Registered

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    Thanks for the nice comments guys.

    Thank you for reminding me about this, have updated the post with included edit 8. ;)
     
    Last edited by a moderator: Sep 7, 2014
  17. msportdan

    msportdan Banned

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    Ive been playing gsc lately and really looking to get their feel of ffbin rf2. So I'm looking here ti achieve this. Can the stm be set for all cars once set without change even Vo I may change specific car ffb?

    EDIT

    ive just tried the settings above and now just makes my DFGT wheel feel cheap and crap.. Im gonna face it rf2 ffb is among the worst on any sim right now.. GSC ffb is unbeatable!
     
    Last edited by a moderator: Sep 7, 2014
  18. kaptainkremmen

    kaptainkremmen Registered

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    Everyone is entitled to an opinion. I'm desperately trying to keep mine to myself right now :)
     
    MotherDawg likes this.
  19. BobDobbs

    BobDobbs Registered

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    ;)
     
  20. Arzack

    Arzack Registered

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    About the t300/tx 60-70-80% (depending on the weight of your wheel) is a good setting.

    About the ffb multiplier on rf2: isn't a little bit of clipping better than a weaker ffb overhaul?
     

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