Tired of ugly tracks in a 2014 game

Discussion in 'Track Modding' started by Nuno Lourenço, Mar 18, 2014.

  1. Nuno Lourenço

    Nuno Lourenço Registered

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    lol, busted :p

    Hopefully you share my idea too. Will be included for sure :)

    Some smoothness for today...

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  2. TIG_green

    TIG_green Registered

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    lol :D

    Very nice :)
     
  3. sgatke

    sgatke Registered

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    Wow, looks amazing!
     
  4. Slamfunk3

    Slamfunk3 Registered

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    Yup. Amazing how much more realistic a track can feel with just an update to a guardrail (not to minimize all the other great work you've done Nuno :D)
     
  5. Ernie

    Ernie Registered

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    Hi Nuno. Awesome work on these 3D-trees. :cool:

    And to add a question: Is it possible to slightly animate these trees? Just a little swaying in the wind would make the whole scenery more alive and immersive. :)
     
  6. Marek Lesniak

    Marek Lesniak Car Team Staff Member

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    But if there is no wind, why they would swing? :p
     
  7. Tosch

    Tosch Registered

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    You can do this with the billboard trees when setup correctly and ISI enables "wind and crowd motion" in sim. It works in Devmode since the very first build.

    See page 13 of the track technology doc.
    http://downloads.imagespaceinc.com/rf2/modsresources/rF2_Track_Technologyv3.pdf
     
  8. Nuno Lourenço

    Nuno Lourenço Registered

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    Did some bushes and I'm sharing the exported renders in .png format tjat you can use in billboard.

    I have the 3D models and textures too with 2939 poligons that I can share too if some of you want... Just send me a PM asking for.

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    Enjoy
     
  9. Nuno Lourenço

    Nuno Lourenço Registered

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    In game the same bush (3d version)

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  10. Nuno Lourenço

    Nuno Lourenço Registered

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    Lines in diferent objects for diferent grip purposes... Just a test...

    Here's the link for line texture and bump map. Here Feel free to use it as you want...

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  11. Rich Goodwin

    Rich Goodwin Registered

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    Stop teasing us :( haha

    (No really, don't!)

    Sent from my Nexus 5 using Tapatalk
     
  12. GTClub_wajdi

    GTClub_wajdi Registered

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    This looks great!
    Are you going to improve the grass textures and what's about the pitlane buildings?
     
  13. Nuno Lourenço

    Nuno Lourenço Registered

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    :p

    Everything will be improved but some details will be improved faster.
    That's the order I'm trying to make,

    - 3d Trees
    - Road lines with independent mesh
    - Kerbs with real road shader
    - Get cars reflecting the track.
    - Texture updates for Pitlane buildings and walls

    In that point track will be ready to race. After that with limited time (I'm developing a website based on simracing tutorials) I will update what I can.

    ;)
     
  14. GTClub_wajdi

    GTClub_wajdi Registered

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    Well, let me say that you are avery good artist:)
     
  15. Nuno Lourenço

    Nuno Lourenço Registered

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    some more news :)

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    More info here

    :eek:
     
  16. Marc Collins

    Marc Collins Registered

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    Hope a release of this awesome piece of work is coming soon!
     
  17. Nuno Lourenço

    Nuno Lourenço Registered

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  18. Nuno Lourenço

    Nuno Lourenço Registered

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    Im back..... :p

    Lines are now independent mesh with its own grip levels, Reflections on cars are working too and much much more...

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    Somewhere on www.endless-resources.org its a download link for v0.85... search for it...:rolleyes:
     
  19. Carlos Cavalcanti

    Carlos Cavalcanti Registered

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  20. Bjørn

    Bjørn Registered

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    Syntax error?
     

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