Hi guys, I have a little problem here, I got some wet reflection in dry track, the conditions for the test were cloudy but didn't rain in any moment, is this an issue or did I make mistake in some point? Look at bottom of the column Someone can help me please? Cheers,
Did you use the _wet suffix for the road instance? I've seen the same problem posted once and this was the solution apparently, I still find it confusing but it's something hardcoded I guess.
But the alpha channel is mandatory to get the water reflections in rainy conditions, I think, Hehehehe, I'm bit confused now, We win together, We lose together, Gilles racing team
When I remove the alpha channel of the main texture the reflections on wet surface disappear, This is my settings in max,
The Specular texture need alpha channel. See this example Settting for Real Road shader: Stage 1 Diffuse texture Channel: 1 (use alpha ) 2 Detail road Channel: 2 3 Bump Channel: can be 1 or 2 4 Groove Channel: 3 5 Detail Specular Channel: 2 (use alpha ) 6 Marbles Channel: 2 7 Reflection Channel: 3 Water puddles in Specular and road cracks in Diffuse texture EDIT: try this Specular fresnel values: Specular Power: 12 Min: 1,7 Max 2,8 Exp: 4.0
Notice too that the diffuse texture channel now use a more "white" alpha, like Mario screen.. maybe helps..
Thank you guys for the suggestions, I'll do tomorrow some tests and post here with the results. Cheers.