we work on dirt shader . for the moment the result is like this : begin of the race : after 60 laps and one pitstop:
ahhh ok yoss so you need HQ dirt ... give me 10 min I need to use my main PC Ps. I have proper HQ dirt file... so please check your priv after 10 min
Wow. All my prayers are heard. Is already Christmas or is this heaven? Gesendet von meinem GT-I9301I mit Tapatalk
Look's great . I also did know that was possible in rF2. Is this layer dynamic and appears throughout the race ?
after some mp , some message on Skype ,some ask in Facebook they let me made a short dirt explain. the shader is this one : the 2d chain is like this : REFMAP = 0 on the top of the window map5 = body.dds map179 = damage.dds map180 = specular.dds map181 = dirt.dds map182 = dirt.dds map183 = specular.dds map184 = bump.dds map185 = cube.dds and the actuel setup of the dirt is like this : need to be tinked a bit, i m still seek the good setting in the rate
Any estimation on Audi and Bentley relases? Our league is planning to start a cup with your mod after summer, somewhere in September probably.