dumb question, sorry, but it seems that it doesn't make sense to buy 3dsimed if 3dmax is required for increasing surface polys and there are you scripts and export to rf2 from 3dmax. so, for example, if i use BTB and import to 3dmax and increase polys and do what i need to do with real road and export to rf2 and manipulate files there as needed to get into game, then what do i need 3dsimed for? or is it just easier to work with or does it pull more information from rf1 track files? etc. ? etc.? many thanks in advance for any advice. i just don't want to buy more than i need b/c i'm thinking btb is ~$70 and then there is 3dsimed which is ~$50 and i don't even know what max costs which may be a factor? anyway thanks again for any advice. edit - and then i didn't even consider if you there are charges for scripts which is not a problem if so. i am not afraid of challenge but do want to know what total monetary costs will be for what i need to do. i have one more likely scenario, which is conversions so btb may come later which brings up another cost consideration which is if i get max i don't need btb so again alternatives advice would be great. what i DON'T want to do is compromise on surface quality so i'm thinking i will want 3dmax so i can run mario's tools. ok i will shut up now. you get the idea
With 3dmax anything can be done. However 3dsimed is very useful, easy to use, and the best option for importing/exporting materials and objects between scenes. You will also need to have everything in rf1 format to import it to 3dsmax. Therefore in order to use existing rf2 content, how will you convert it from rf2 to rf1? 3dsimed is worth it's price. enviado mediante tapatalk
makes sense. thanks. funny i was just thinking of a track i would want to convert the other way. sounds good. thanks for advice
There is a tool to directly imports rf2 objects but the script is not free either as far as I know. OP can inform you about it enviado mediante tapatalk
good to know. i'll most likely be investigating those, especially anything around track surface automation.
With this script you can import rf1 gmts to rf2 shaders and create layers for work better is an excellent tool. We win together, We lose together, Gilles racing team
My fault Mario. I thought your script could handle rf2 objects. I don't refer to the one in this thread which is clear what is for. I have a question then: how can you reuse existing rf2 objects? You need something to downgrade rf2 components into rf1 Inés to u port then with 3dsmax. enviado mediante tapatalk
With 3dsimed as you say post before, you can separate all the objects for better import, roads, terrain, trees, armco's... etc and then with the import you can import by layers for better work We win together, We lose together, Gilles racing team