It would be a great improvement if we could get the Dev Mode work without the .mas file (just loose files in folders). I think it would be a lot less "annoying" to work with. Just simple little tasks like changing textures or icons would be a lot lot faster and one could try out more things quickly without having always in mind one have to create the .mas files.
It works for me, at least with tracks; I didn't learn to get cars in devmode yet , is cars what you mean? byyyyyyyye
Ah no, doing UI stuff. In the UI.osc is a mass file defined as source, would a path to a folder be enough for that? Guess I have to figure out myself.
Sorry, was reading on my phone and missed the 'icon' part that hinted at UI Worth trying a loose replacement file in the same folder as the MAS. Devmode picks up loose files before the ones inside the MAS file(s) for cars and tracks, same as rF1 did/does, so if you're lucky maybe the UI will do it too.
You can just make a new folder called maps and use // to blank out the mas in the .gen so for the rt car you would unpack the mas to maps then add the // like this. (normal with .mas) SearchPath=<VEHDIR> SearchPath=rtrainer SearchPath=<VEHDIR>rtrainer\maps SearchPath=<VEHDIR>cmaps_maps SearchPath=rtrainer\maps MASFile=rtrainer\rtrainer.mas MASFile=cmaps.mas (without .mas gmt,dds in maps folder) SearchPath=<VEHDIR> SearchPath=rtrainer SearchPath=<VEHDIR>rtrainer\maps SearchPath=<VEHDIR>cmaps_maps SearchPath=rtrainer\maps //MASFile=rtrainer\rtrainer.mas MASFile=cmaps.mas
Yeah John, can do that with cars and tracks. I'm not familiar with the UI side but presumably you can do similar, and glad loose files are also working for Mrslfrsl. I know some people just drag and drop files into an open MAS and it's quite quick, but personally I can't stand even that few seconds delay while it does its thing