Assetto Corsa Respectful Comparison

Discussion in 'Other Games' started by Minibull, Nov 8, 2013.

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  1. Tukkeuma

    Tukkeuma Registered

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    Agreed, Lotus 49 feels really odd, like there is something wrong with the physics. On the other hand, with KTM X-BOW you CAN control the understeer/oversteer ratio nicely, just with the throttle. I think it's the most enjoyable car at the moment.
     
  2. Adrianstealth

    Adrianstealth Registered

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    An old pal nipped round to try out AC,

    He couldn't get the hang of it, kept crashing, spinning out

    At one point I'm sure he even started to fall asleep whilst sitting in my rig,

    Guess it's not for everyone, he became irritated when I took this pic as he was getting into his car

    [​IMG]
     
  3. williang83

    williang83 Registered

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    See that's exactly what i meant. Let's take this part
    , this is just a misconception idea that GAME simulation imposed from rFactor 1 to above. That's not reality unless you are on a wet track (because it is easier to go above the limit even if you feel where it is) or when you have a lot of hp and you are completely dumb to go from 0 to 100 % on the throttle.
    Please do yourself a favor, search for a track where you can driver sportive fancy cars and not fancy ones and do some laps. You will see that even when you have a ferrari with no TC you will still have a lot of room to play with and you can feel where the limit is, and unless you do something very weird you can recover from most situation (surely you will lose time, but it does not mean 360 spin).
    Unfortunately we are in the era where simulation = hardcore difficulty, if it is easy than it is not real, and this is for all categories out there.

    If you ask me if i believe that AC physics is perfect, i would answer NO WAY. If you ask me, if i believe that it base starts is good i would answer definitely yes, specially if you consider that others games like Iracing or rF2 are not at a point too far. I believe that they are close enough to be reached and overtaken. Just time will tell f kunos will be capable to do that.

    I have iRacing, rFactor1, rFactor2 and now AC beta and i would say that if i have to pick right now which one give me more confidence in term of long term i would say AC.
     
  4. Noel Hibbard

    Noel Hibbard Registered

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    FYI, I have track experience with a variety of cars and tires. If you out right try to upset the car it will and yes it is recoverable but it isn't automatic and it will go all the way around (180) from time to time. Not sure who has the misconception.
     
  5. YoLolo69

    YoLolo69 Registered

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    Thanks for all your feedback and opinions on AC guys. I'm not a really good driver, I'm making 1'32'xxx at Brianza using BT20 and I can see others guys going down to 1'29,xxx which seems Aliens for me ;) So I will not be able to judge AC like you did here and I appreciate some of the specialists posts I read. Due to respect I have for the small Kunos team I just bought the AC open beta and will see if it will bring some fun for me. Perhaps a "casual" driver like me (removing always all driving helps so I noted the CTRL-A and CTRL-T tips) will appreciate how vehicles handle ;) Will see! :) Anyway, supporting such team with great expectations feel important for me, like I support ISI for years and SMS . Will see where all those people goes! :)
     
  6. Aleksi Elomaa

    Aleksi Elomaa Registered

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    Yeah that's me. Nothing special going on in the video, just did couple of laps because I had to beat Cornett's time. :p

    I spent little more time a few days ago there and got 27.0. Here's a replay if you want to do further analysis (11500 indicates the start frame of the lap)

    https://dl.dropboxusercontent.com/u/992171/AE_L49_Monza_127022_Frame11500.7z

    And setup:

    https://dl.dropboxusercontent.com/u/992171/AE_L49_Monza_127072.ini
     
  7. peterchen

    peterchen Registered

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    THAT happens when you push a road car in RL like you do in AC (or even less):


    Minimum breaking the axle/suspension.
    Clearer now?
     
  8. K Szczech

    K Szczech Registered

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    Grip is not an issue here. Curbs are not flat, which unsettles the car.

    It's not that hard. All you need is a lift-induced oversteer.

    I once saw a girl, learning to drive, spin a car during her lessons. As she was learning to drive, she couldn't be going faster than 50 km/h. It was a dry, sunny day, straight road, and a front-drive Fiat Punto.

    I can imagine people bashing a simulator which would do that ;)
     
    Last edited by a moderator: Nov 13, 2013
  9. F60

    F60 Registered

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    The car was unsettled. You think once a car is unsettled it automatically loses all stability and spins?

    They seemed ok despite racing in a typhoon.




    Impossible., If that was true there would be people spinning everywhere all the time.
     
  10. Gonzas

    Gonzas Registered

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    There are none so blind as those who don't want to see...




    video by David Domínguez.

    Regards.

    PD: ahora vas y lo tuiteas
     
  11. Noel Hibbard

    Noel Hibbard Registered

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    3:08 in that video with the Lotus.... wait, I thought recovering from a slide was as easy as pie... surely people only have problems with over correcting in rF2 right.... never in real life.
     
  12. JorgeANeto

    JorgeANeto Registered

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    That's the why I made sure to pick 20 among the very best simracers. I'm not talking about sunday drivers making *&*& in a track-day.

    Several simracers have more experience in their "sport" (if I can call like this way) than any professional whatever sport you choose, since they don't need burn fuel to practice or destroy their muscles. And, still, you'll see more incidents than any real life, because the feedback of a real race car is much more complete.
     
  13. Adrianstealth

    Adrianstealth Registered

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    Out of interest how many hours have people posting here clocked up on AC ??
    (Not the tech preview, so this will be since last Friday at the most)

    -check on your profile on steam
     
  14. TIG_green

    TIG_green Registered

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    I like how AC and pcars threads brought life to this forum :)

    before it was boring conversation on graphical things and now we are fortunately back to physical stuff (which I can understand much better and are after all more important aspect of a sim imo... though I appreciate good graphics also but not as much as good physics and ffb.)
     
  15. Noel Hibbard

    Noel Hibbard Registered

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    Not all curbs are created equal. Some drop from the racing surface, some are flat, some have grasscrete behind them, some are intended to be driven on, some are intended to be a death trap. It all depends on the curb. If a curb knocks the wheels into the air it is going to cause a loss of grip.
     
  16. F60

    F60 Registered

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    yes it will cause a loss of grip but that does not equate to spinning. The car can slide and drift as it does in the videos.
     
  17. Panigale

    Panigale Banned

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    Good ole forums, not sure you'll be able to convince the naysayers Noel. Every track I've been to has that turn or kink where you don't dare lift (in the dry) or your coming out spinning backwards.
    The kink at CMP is an extreme example of this, the 4th gear left at VIR (North Course) before the Oak Tree (may it rest in peace) is another example although less severe.
    Those who do track days are familiar with the end of day ride along. I had the pleasure of being a passenger with hot shoe Andrew Davis in a Cayman S a few years ago. He was probably at 9/10ths and I couldn't believe that was the same car I drove. I'm quick (D/E and solo crowd) but these guys who make their living doing this would embarrass everyone on this forum (that includes me) in a heartbeat.
    Regardless, we'll always have folks who claim they are at the limit and can lift and nothing happens. Well, if nothing happens they are far from having the car properly loaded up which also means they are very far from being quick or being near any limit (of that vehicle) on the track.
    It is work, we can all get better and faster with practice but as Matt eloquently said, you can't dance with the car in AC. And you certainly can't be that sloppy with inputs and get away with it like the 458 vid. I do hope they improve this at the beta matures.
     
  18. Hedlund_90

    Hedlund_90 Registered

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    Now I've tried Assetto Corsa for the first time. My first impression is not good at all but I need to find out if there are more settings before i judge it too hard.

    I want to make sure I have the best settings for my G27. Right now the FFB is only a strong constant spring effect with absolutely no variations at all. All I can feel is when it tells me it's time to countersteer when I loose the rear (not very easy to do anyway) and when the car is standing still there is no restistance at all in the wheel. So... I've kept my Logitech Profiler settings that I use for rf2 as well: spring and damping effects to 0%. In-game, I wonder if there are any settings I should touch? I use default right now: Gain: 100%, Filter: 0%, Damping: 0%. I also have some "Steering Settings" on the right side, with "Gamma" and "Filter" settings? I don't expect it to be at the same level as rf2, because I've already read some comments about it... But it must be better than what I can feel now? :(

    Graphics wise it reminds me a bit of iRacing. Maybe it's the trees, tracks overall, cockpits. I'm not that impressed to be honest. It's a nice lighting (especially in cockpits) and nice models, not much more. The antialiasing is terrible.
    It seems like they have spent more time with the graphics and the car physics comes second, opposite to rf2.

    Engine sounds are boring and dull. Especially the Lotus 49, compared to iRacing.

    Finally, I can barely find any control options at all? Only a few... But the CTRL+A and CTR+T to turn off traction control and ABS, I found out thanks to this thread.
    No settings for FOV? HUD?

    My first impression is that this game is arcadish... Everything from how the cars drives to UI, HUD, driving views (chasing views are always arcade but this really reminds me of some console game), car setup screen, time attack mode (checkpoints? seriously?).
    It looks like they try to attract both arcade gamers and (semi)sim gamers.
     
  19. BlaringFiddle5

    BlaringFiddle5 Registered

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    wow - 9 page thread :) I haven't had time to read / reply to this as I've been having to much fun fitting AC in between my iRacing iGPS practice sessions :)
     
  20. Led566

    Led566 Registered

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    What is clear, cristal clear, is that these guys didn't have even the minimum idea on what they are doing on that track!:D
    Anyway fun video :cool:
     
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