Tim, I tried that. Even glued together my own headtracker. It just doesn't work for me. Even the NoIR doesn't seem to work or what's more probable I'm to stoopid to get it working correctly. The original TrackIR is out of the question. Way too expensive for me. Anyway, I appreciate your thoughts.
Why not use head motion settings, this may help to have some degrees in bend. For example with my setting : Now I can't drive without
Yeah, my bad. I made that comment after reading the previous page earlier in the day and had completely forgot about it being that low. I'm not going to disagree with your statements about that on a single with no tracking.
And @Racefreak1976 For this set I use this in player.JSON : "Exaggerate Yaw":0.64, "Exaggerate Yaw#":"Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve \"feel\")", "Glance Angle":1, "Glance Angle#":"Angle to look left\/right (yaw) w\/ controller in radians (= degrees \/ 57)", "Head Physics":1, "Head Physics#":"Fraction of head physics movement applied to cockpit view (position AND rotation)", "Head Rotation":0.5, "Head Rotation#":"Additional head physics multiplier affecting rotation only", "Leanahead Angle":0.25, "Leanahead Angle#":"Angle to lean head (roll) w\/ steering in radians (= degrees \/ 57)", "Look Roll Angle":1, "Look Roll Angle#":"Angle to lean head (roll) w\/ controller in radians (= degrees \/ 57)", "Look Up/Down Angle":1, "Look Up/Down Angle#":"Angle to look up\/down (pitch) w\/ controller in radians (= degrees \/ 57)", "Lookahead Angle":0.2, "Lookahead Angle#":"Angle to lookahead (yaw) w\/ steering in radians (= degrees \/ 57)", You can change for your own preference
Hotlap from Spark F2 @ Mills Outer Loop A race... Race Report (also available in video comments): DRIVER: Setup = Default setup + FARB/RARB = 8 + 10 laps fuel (est.) Fastest Lap Time = 1:28.108 (Position = 1st ; Previous PB = 1:28.757) Possible = 1:27.937 Total Race Time = 10:35.064 (PB = 10:31.236 ; See "Driver Notes") Start Position = 3/3 Result Position = 3/3 (+00:06.303) Position Changes = None Gaps = Within several car lengths of position 2 car most of race Consistency = Every lap (except final lap) faster than previous lap Incidents = None (clean race) RACE: Race Length = 10 minutes Real Road / Time Scale = Green / 15x AI Drivers / Strength / Aggression = 2 / 100% / 50% Damage = 30% Race Fastest Lap Time = 1:28.108 Incidents = None (clean race) Position Changes = None Gaps = All three cars within several car lengths most of race DRIVER NOTES: Spun on 2nd to last turn of race trying to pass. Would have set new PB total race time otherwise. Worth risk because was in last place. Good race.
Racing with AI at Bathurst Does the latest URD update already have the new transmission model? The cars feel even more real than they used to! URD and ISI ftw!! I need to get a sticker for my car that says: I LOVE rFactor2! Practice session at Mount Panorama with EGT cars and some AUDI, McLaren and SLS AMGs. 92% AI. Best personal lap: 2:13,1