rFF1 F1 2013

Discussion in 'Third Party Content' started by Antaeus, Sep 29, 2013.

  1. Antaeus

    Antaeus Registered

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    rFF1 Update to ISI Formula 2012

    rFF1 F1 2013 v0.88 [still in progress]
    [ download ]

    changes in v0.88:
    - fixed problem with connect to server by Toro, Force, Merc and Caterham
    - cameras (swingman without offset and moderated TVCocpit)
    - wings settings in garage simillar to LCD Pit Request settings

    changes in v0.82:
    - add new skins from 2013 season [work still in progress]
    - add new textures for tires [pirelli textures and better TREAD textures]
    - rear spring
     
    Last edited by a moderator: Oct 8, 2013
  2. Voltaic

    Voltaic Registered

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    Looking forward to trying this mod. Shouldn't you move it to the Vehicles section? It would get more exposure I think. Cheers.
     
  3. yulius

    yulius Registered

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    hello we probanto this mod in our community and not let us select catergam, tororoso, fordsindia not allowed to enter the servidor.gracias
     
  4. Antaeus

    Antaeus Registered

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    my foult, will be fix in next update
     
  5. Antaeus

    Antaeus Registered

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  6. Coanda

    Coanda Registered

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    Cheers for the update. I really like the mod and it doesn't have rear tyre temp flaws like ISI Masters & Marussia.

    What is new in v.88?
     
  7. Antaeus

    Antaeus Registered

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    fixed problem with connect to server by Toro, Force, Merc and Caterham and some little changes in files
     
  8. canastos

    canastos Registered

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    Thank you :D

    byyyyyyye
     
  9. Coanda

    Coanda Registered

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    I have to retract my previous comment. It seems that it does. Even on a basic test if I set the rear camber to its highest (-) and lowest tyre pressure the centre temp always runs hotter than the inside edge.

    Are these your own modelled tyres or taken from the ISI Marussia/Masters?
     
  10. yulius

    yulius Registered

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    works perfect, but confuses maclaren mercedes online thanks great job
     
  11. Antaeus

    Antaeus Registered

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    i taken from ISIs mod, but i check it again
    how its work in my previous mod rFF1 Formula Masters v1.52?
     
  12. Coanda

    Coanda Registered

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    Thank you for looking into this. Much appreciated!

    Very much the same, maybe a little better however on the rFF1 Formula Masters mod you are able to run -2.2 deg rear camber as compared to -1.8 deg on this mod. Are they the same tyre model?

    Also would it be possible to in future updates to alter the vehicle naming structure so that data logged between the two mods can be easily differentiated in post. For example, currently it will log the Vehicle Description as "Red Bull #02" and there is no way of knowing if it refers to this mod or rFF1 Formula Masters.
     
  13. realkman666

    realkman666 Registered

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    I quickly tried it last night. Pushed the FFB to 2.0 and it felt better. Worked on a setup, ended up making the car more stable and predictable. It's very nice overall.
     
  14. BlaringFiddle5

    BlaringFiddle5 Registered

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    tried this last night at the third party monza track floating around out there - great stuff ! The only complaint I had was that the rear seems to break loose at low speed a little more than I would think that it would IRL. I could be wrong tho - not like i've ever driven a race car or anything :) Was way more enjoyable than F1 2012, in any case.
     
  15. Jerry Luis

    Jerry Luis Banned

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    Hi Anteus, i choose Mclaren but i´m getting Mercedes skin
     
  16. Luis Armstrong

    Luis Armstrong Banned

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    This project come to an end?


    If not, skin problem:

    View attachment 12115
    Gap between can see through car body (driver helmet, track, whatever is in front this gap)


    View attachment 12116

    On formation lap, cars on left side has red stripes on tires. Cars on the right has orange stripes.


    edit: have to check again since i was not using the latest version (0.88)
     
  17. Scar

    Scar Registered

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    In our league everyone is having problems when you pit or come in for a penalty we get multiple spots to pit marked with red arrows not knowing what one to use during a race is ruining peoples races.
    no clear indication of what pit spot to use is a problem, heck even Rf1 got this right and also had animation to help you spot your stall.
    What files would we need to edit to correct this?
     

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