rFF1 Update to ISI Formula 2012 rFF1 F1 2013 v0.88 [still in progress] [ download ] changes in v0.88: - fixed problem with connect to server by Toro, Force, Merc and Caterham - cameras (swingman without offset and moderated TVCocpit) - wings settings in garage simillar to LCD Pit Request settings changes in v0.82: - add new skins from 2013 season [work still in progress] - add new textures for tires [pirelli textures and better TREAD textures] - rear spring
Looking forward to trying this mod. Shouldn't you move it to the Vehicles section? It would get more exposure I think. Cheers.
hello we probanto this mod in our community and not let us select catergam, tororoso, fordsindia not allowed to enter the servidor.gracias
Cheers for the update. I really like the mod and it doesn't have rear tyre temp flaws like ISI Masters & Marussia. What is new in v.88?
fixed problem with connect to server by Toro, Force, Merc and Caterham and some little changes in files
I have to retract my previous comment. It seems that it does. Even on a basic test if I set the rear camber to its highest (-) and lowest tyre pressure the centre temp always runs hotter than the inside edge. Are these your own modelled tyres or taken from the ISI Marussia/Masters?
i taken from ISIs mod, but i check it again how its work in my previous mod rFF1 Formula Masters v1.52?
Thank you for looking into this. Much appreciated! Very much the same, maybe a little better however on the rFF1 Formula Masters mod you are able to run -2.2 deg rear camber as compared to -1.8 deg on this mod. Are they the same tyre model? Also would it be possible to in future updates to alter the vehicle naming structure so that data logged between the two mods can be easily differentiated in post. For example, currently it will log the Vehicle Description as "Red Bull #02" and there is no way of knowing if it refers to this mod or rFF1 Formula Masters.
I quickly tried it last night. Pushed the FFB to 2.0 and it felt better. Worked on a setup, ended up making the car more stable and predictable. It's very nice overall.
tried this last night at the third party monza track floating around out there - great stuff ! The only complaint I had was that the rear seems to break loose at low speed a little more than I would think that it would IRL. I could be wrong tho - not like i've ever driven a race car or anything Was way more enjoyable than F1 2012, in any case.
This project come to an end? If not, skin problem: View attachment 12115 Gap between can see through car body (driver helmet, track, whatever is in front this gap) View attachment 12116 On formation lap, cars on left side has red stripes on tires. Cars on the right has orange stripes. edit: have to check again since i was not using the latest version (0.88)
In our league everyone is having problems when you pit or come in for a penalty we get multiple spots to pit marked with red arrows not knowing what one to use during a race is ruining peoples races. no clear indication of what pit spot to use is a problem, heck even Rf1 got this right and also had animation to help you spot your stall. What files would we need to edit to correct this?