Blender I/O+ Scripts- rFactor2

Discussion in 'Modding' started by Traveller, Sep 23, 2013.

  1. Traveller

    Traveller Member

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    No. Not at this time.
     
  2. FuNK!

    FuNK! Registered

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    Really great seeing you still working on this!

    Having the possibility to easy export FBX for AC with Blender and put them into the game actually made me feel sad on the rF2 perspective somehow...but your work is really promising and I'm really really looking forward to ANY release of this!
     
  3. I3bullets

    I3bullets Registered

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    +1
    Totally agree!
     
  4. sf4JC

    sf4JC Registered

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    @ Raul Cor - THANKS for your rFactor2 Dev page so far! Do you plan on doing another tutorial once Traveller's Blender script is released, which I know may be a while yet. I always want to be prepared for my future :D , whatever it has in store for it.

    Scott
     
  5. Traveller

    Traveller Member

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    The version 0.67 of the scripts seem to work well. So much so that I ended up digging up the .blend I had of MilanoFactor from last October in order to do some more work on the track. I then noticed how much had changed since then and ended writing a couple of helper scripts to take care of some basic tasks. I didn't want to have type out various entries for a couple of hundred track objects. That would have taken far too much time. Anyway, those helper scripts and some under-the-hood stuff have now pushed the scripts to version 0.68. I'll get them to my tester before the SotA R8 play test starts in the middle of the week.
     
  6. sf4JC

    sf4JC Registered

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    Thanks, Traveller! Keep up the great work!

    Scott
     
  7. SmashingPants67

    SmashingPants67 Registered

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    Do you have a clue on when will you release it? Is a great tool to modders that can't buy max or simed... Good luck with the project!
     
  8. Traveller

    Traveller Member

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    Wow. Almost a four year thread resurrection. They've been out. Please note that they're still incomplete. Work on them is on hold, as I'm now looking at Blender 2.8.
     
  9. dradecki

    dradecki Registered

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    Now that Blender is in Beta, how are the scripts looking?
     
  10. Traveller

    Traveller Member

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    Broken. I knew it would happen.
     
  11. dradecki

    dradecki Registered

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    Arrggg, Kind of figured. I'm guessing most of the scripts I like no longer work. I do love the new interface, looks much more like a high end application.
     

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