FSINL Looking for solutions

Discussion in 'Car Modding' started by JoSe_11, Sep 10, 2013.

  1. JoSe_11

    JoSe_11 Registered

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    Hi all,
    In Speedinlive we are finalizing the FSINL mod, but we have many problems to solve before we go public.
    The first one is the one that appears with this video:

    http://www.youtube.com/watch?v=NK87DwkrnYU&feature=youtu.be

    As you can see the car sometimes clashes with invisible objects on the ground (usually only occurs in the gravel, except on the two occasions that there are Spa and Hockenheim).
    The second problem we have is from the build 240. Every time two cars collide strongly, there is a tremendous lag that makes everything slow down for a few seconds.
    We do not know we need to do to fix this, we do not know if our mod problem as we thought or an external problem to us. If we could solve these two problems the mod will be released in a few days.
    Greetings and thank you very much.
     
  2. Hazi

    Hazi Registered

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    Think I read somewhere that they had problem with the collision model of the car beeing too low tothe ground.?!
    Maybe also the lag come from the collision object.?
     
  3. JoSe_11

    JoSe_11 Registered

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    The collision object is several cm higher up than the actual model. The distance between the floor and the car is almost the same as in Formula ISI.
    I also think that the lag comes from the collision object. What is strange is that the lag only happens since we installed the build 240.
     
  4. SPASKIS

    SPASKIS Registered

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    We have experimented the same problems within our F1 league. We think the problem is track related since it happens always at the same spots. It happened to us in the same spot of eau rouge as it appears in the video.

    We tried to improve the road mesh, kerbs and grass with no success. However it did not happen to all users and was concentrated in some of them. Maybe the setup or the driving styles ate affecting as well.

    Until the collision model improves it would be good to know which part of the car and track are colliding together to try to figure out a temporary fix to this issue which is quite important and can discourage people from running a league if it happens during the race.

    Does anybody have this experience as well? Any solution or advise?

    Enviado desde mi GT-I9505 usando Tapatalk 2
     
  5. Jorgen

    Jorgen Registered

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  6. PetraGTC

    PetraGTC Registered

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    Undertray + collision hitbox gmt. had the same problem with BES mod, sorted it by retweaking hitbox and optimising undertray values.
     

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