rFactor 2 Build 298 Released

Discussion in 'General Discussion' started by 88mphTim, Sep 5, 2013.

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  1. Jason Kinchington

    Jason Kinchington Registered

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    Damm it only reinstalled the game yesterday lol oh well thanks isi :)
    Still what a better way to test my 60 meg line
    Happy days

    Cheers
     
  2. Saabjock

    Saabjock Registered

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    Should there be a list for add-on tracks so users can confirm yes/no as to whether they load currently with the new build?
    Tim noted something about the add-on track packaging affecting game loading.
    It'd just be nice to know what add-ons are working at this point before we 'brick' the new install. Thanks.
     
    Last edited by a moderator: Sep 6, 2013
  3. 88mphTim

    88mphTim racesimcentral.net

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    Did you figure this out? Could this be the reason:
    http://isiforums.net/f/showthread.php/13997-Upcoming-server-port-changes
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    AFAIK it was a repackaged mod called Lola fun.
     
  5. 88mphTim

    88mphTim racesimcentral.net

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    Replaced that with another mirror link. Thanks.
     
  6. ForthRight

    ForthRight Registered

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    My settings are maxed out in-game (completely), and I use Level 4 AA through rFactor2 Config, and 2x SparseGrid on top of that. Framerate improvements weren't massive but they were noticable - around 10fps on Silverstone (going from 100 to 110fps when alone on track) and almost 30fps on Croft (going from 120 to 145fps alone on track). I use 120Hz monitor so these improvements are still very beneficial.

    I forgot to do a framerate check at the back of a large grid with the old build so I can't give a comparison on how good the fps improvements are with lots of AI cars.

    I still need to use the 2x SparseGrid setting otherwise the white jagged lines come back. That hasn't changed for me.
     
  7. 88mphTim

    88mphTim racesimcentral.net

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    Coding isn't directly related in any way to the number of words in the notes. We can word stuff them if it would stop you crying. :) Are you talking about track related issues? I'm not sure how a build would do anything for those anyway, being as they are content.
     
  8. 88mphTim

    88mphTim racesimcentral.net

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    See the first post. You have some mods which are still in packages, I assume.
     
  9. 88mphTim

    88mphTim racesimcentral.net

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    His issue is most likely not your issue. Your issue is likely the one mentioned in the first post.
     
  10. 88mphTim

    88mphTim racesimcentral.net

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    Clio PC hasn't gotten an update. I'd assume there is a mod still in there.
     
  11. 88mphTim

    88mphTim racesimcentral.net

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    Yes, as per the first post. The reason is so that they can be listed when not installed. How are you expecting them to be parsed into a list for you to install them, without reading them?
     
  12. 88mphTim

    88mphTim racesimcentral.net

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    It will do. DX11 is more for optimization and performance than it is visuals.
     
  13. Duc

    Duc Registered

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    still no access to manage account
     
  14. 88mphTim

    88mphTim racesimcentral.net

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    I got your email where you blamed the build for not being able to activate, and I reset your activations for you. This is unrelated to the build. If it isn't starting, then you need to do as the first post indicates with problem mods.
     
  15. 88mphTim

    88mphTim racesimcentral.net

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    Advice from others has been to undo what you did trying to fine tune performance earlier (in CCC and nVCP)
     
  16. 88mphTim

    88mphTim racesimcentral.net

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    Well, we're here and could answer your email now. I'm not sure why you need to be pissed... If you know you have used 5, ask for them to be reset now. There shouldn't be a need for anger for something that hasn't caused you any issue yet, and doesn't need to.
     
  17. 88mphTim

    88mphTim racesimcentral.net

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    Suspension geometry, moveable parts (doors, etc). I don't know enough to say more yet.

    I bugged the car cam guy about that recently, just for you. :)
     
  18. Cangrejo

    Cangrejo Registered

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    Now environment reflections looks exactly in low than in "high" but less fps in "high"

    ENVIRONMENT REFLECTIONS HIGH 107 FPS
    [​IMG]

    ENVIRONMENT REFLECTIONS LOW 135 FPS
    [​IMG]

    Big performance improvement. Virtual Mirrors not affect fps. Road reflection does not affect fps
     
    Last edited by a moderator: Sep 6, 2013
  19. Kevin Karas

    Kevin Karas Registered

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    Did a pure fresh install and game force closes when hitting "RACE" or "JOIN" from the menue. Already Deleted the Searspoint from my Packages folder. Any idea where the probleme could be??
     
  20. speed1

    speed1 Banned

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    Guys can someone please tell me what I must do to get the optimum grip ratio on track and what comes close to the real-world conditions ? Is there any guideline for real road usage. It's for tire, grip and car dynamic tests purpose. I wan't rate something based on wrong usage of the simulator but if i should rate standard start setting of the sim with green track ( what ever this is, the sim shouldn't start with that condition as standard ) and cold tires straight forward, i would say, something is off. :)
     
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