Try to test/export your car to rf instead of doing the full try in dev mode, there may be some huge differences between.
Yeah it's running in Single Player and except different HDR profiles and how they affect material reflectance i didn't notice any differencies, issue is fixed now by baking normal on that edge seems like normals where somehow messed
Hi, been a bit relaxing from cockpit work on Ferrari last days, doing actual car :] Below two quick LQ renders of current progress, hoping to get at least bodyshell ready in game tomorrow 1979 F1 Ferrari 312T4
Excellent work with this. This is the perfect example of the care necessary for a conversion - actually redoing stuff to current standards. Very pretty, Zonder .
Wow just saw this now. Is this connected to the current GP79 conversion that you see people playing? By the way...There is some cool general information about ride height/underbody downforce "ground effects"/rake in the GP79 mod manual on pages 53-55. Some really interesting general information throughout the entire manual, not just on the history, but technical stuff about all the different cars and such as well. The manual came out like 7 years ago, probably the best manual I have ever seen for a game, let alone a free mod. http://speedy.sh/grgGd/gpmanual101.pdf
there will be no league version the version that we have now is pretty much done as much as it will be done.