Photoshop save .dds file settings

Discussion in 'Track Modding' started by Mike Cantwell, Aug 14, 2013.

  1. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    Hi guys. I have been hunting for a while but can not a specific answer. I am using a grass.dds file from an original track and desaturated it a little. When I go to save using the .dds plugin I am saving the image in the wrong form. The grass is sparkly and when you stop at look at it, it gives the impression of a wave going away from you. The original file is nice and uniform and not sparkly.

    What is the correct setting to save so it is the same as the original?

    Hope someone can help, sorry for the hassle. Mike :)
     
  2. pay2021

    pay2021 Registered

    Joined:
    Jul 7, 2012
    Messages:
    792
    Likes Received:
    4
    Maybe you need the consecuent file in bump/normal map.
     
  3. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    Probably it's a DTX3 or 5, depends on the track.

    BTW, I suggest you to use the Windows Texture Viewer so you can inspect/open a .dds and check the format used by the file. :)
     
  4. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    The DDS Thumbnail Viewer is great :)
     
  5. Gmilno

    Gmilno Registered

    Joined:
    Feb 10, 2012
    Messages:
    15
    Likes Received:
    0
    Perhaps it isn't the texture causing the effects you describe but instead how it is mapped/tiled to the mesh :rolleyes:
     
  6. Radar

    Radar Registered

    Joined:
    Oct 20, 2010
    Messages:
    687
    Likes Received:
    60
    Happy to help Mike if you get stuck. Let me know how you get on with the above ideas..
     
  7. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    405
    Good stuff... :)
     
  8. Mario Morais

    Mario Morais Registered

    Joined:
    Oct 26, 2010
    Messages:
    1,465
    Likes Received:
    169
    @ Mike Cantwell if you post the DDS we can help better.
     
  9. Mike Cantwell

    Mike Cantwell Registered

    Joined:
    Jul 18, 2011
    Messages:
    709
    Likes Received:
    4,070
    It is the GRASS_NATURAL.dds from Silverstone. I am using it in the Lakeside track, but all are too dark. I lighten in PS, but when I save it is smaller and the sparkly/walking effect comes into play.

    All I want to do is change the colour to be more like the real grass.

    View attachment 9318
     
  10. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    This way is almost impossible to help you. Which shader are you using? Are you using the entire terrain texture set and how? Are you painting alpha values into vertex and/or using vertex colors?

    This grass texture is not intended to be used as a simple T1 but it's part of the Silverstone terrain artwork pack, so it is important to understand how you're using it.
     

Share This Page