Nissan 370z rrS Experimental v0.10

Discussion in 'Vehicles' started by speedster, Aug 9, 2013.

  1. speedster

    speedster Registered

    Joined:
    Dec 16, 2012
    Messages:
    27
    Likes Received:
    0
    Nissan 370z rrS Experimental v0.20 (update)

    [​IMG]

    Changes in v0.20
    - LODs for rims fixed. Should work on all settings now
    - Upgrades added: 1 FFB preset "Very Low", tire compound selection incl. tirewall lettering for Trackday and Racing Compound (only visible ingame), added ISI 370z default damage for multiplayer
    - reduced yellow tinting for mirrors
    - Added my Nordschleife setup as default- should be good for a lap around 7 minutes - Works fine as a basis for other tracks
    - Readjusted materials for carbody and rims a bit (still not where I want it to be, but getting closer)
    - fixed engine rev limit and did some other minor tweaks...

    [​IMG]

    Small "Drift"-Update

    Changes v0.20 - v0.24:

    Additonal Drift compound added in UPGRADES:
    - SSW/HSW compound (based on Trackday, less grip and minimal wear)

    Selecting this upgrade also selects different PM and HDV values:
    - Steering lock range: 29° - 50°
    - Front Track Width increased
    - Front upper/lower A-Arms

    Other:
    - Handbrake activated
    - Allround Drift-Setup included


    Tip:
    If you do not feel comfy with the direct steering, increase steering angle to reduce nervous steering behaviour -> adding ~ +80° to +120. It takes some practice to get good control during drifts.
    Always keep in mind to reduce speed on corner entry significantly compared to what you are used to clean driving. Work with lateral load shifts before/on corner entry and be smooth on the throttle as you control the drift angle and radius with it.


    Download:

    http://www.internationalsimracing.com/forum/index.php?topic=2630.0http://
     
    Last edited by a moderator: Aug 30, 2013
  2. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    Sounds interesting.
    I will try this this mod tomorrow.
    Thx for sharing :)
     
  3. RCRacing

    RCRacing Registered

    Joined:
    Nov 4, 2011
    Messages:
    508
    Likes Received:
    2
    Tx Speedster :)
     
  4. Mibrandt

    Mibrandt Registered

    Joined:
    Apr 4, 2013
    Messages:
    613
    Likes Received:
    282
    Thanks a million. Fun to drive ! I have no rims when on track though. :)
     
  5. DerKutscher

    DerKutscher Registered

    Joined:
    Sep 13, 2011
    Messages:
    139
    Likes Received:
    1
    Good idea!

    That make you feel good
     
  6. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    What can I say?! awesome mod and great sound!

    Thanks!:)
     
  7. speedster

    speedster Registered

    Joined:
    Dec 16, 2012
    Messages:
    27
    Likes Received:
    0
    Thank you all for the positive feedback :)

    Very good hint, thx! I messed up the LOD settings for the rims and didn´t notice because I only tested with player and opponent detail on "full", where the LOD definition is ok so far. The upgrade sector will be fixed & extended with the next update.

    There is still a lot to learn, as my last more extensive mods were years ago for F1C. So every feedback is much appreciated!
     
  8. GauchoRS

    GauchoRS Registered

    Joined:
    Nov 23, 2011
    Messages:
    471
    Likes Received:
    9
    yeah, this car rocks !!! great feelings, esp under brutal braking its a HARDROCK WORK
     
  9. MrWalton

    MrWalton Registered

    Joined:
    Feb 22, 2012
    Messages:
    67
    Likes Received:
    0
    That is what we want :)
     
  10. Cangrejo

    Cangrejo Registered

    Joined:
    Dec 24, 2010
    Messages:
    411
    Likes Received:
    166
    Very good job, thanks :p
     
  11. RCRacing

    RCRacing Registered

    Joined:
    Nov 4, 2011
    Messages:
    508
    Likes Received:
    2
    Speedster,
    The only thing I can see that I'd like to see fixed is the mirrors. Looking in the mirrors it is like a yellow tint,and not very clear. I race cockpit view. Other than that, this mod is fantastic fun. Thank you so much :cool:
     
  12. GTClub_wajdi

    GTClub_wajdi Registered

    Joined:
    Feb 28, 2012
    Messages:
    3,239
    Likes Received:
    572
    Is this the original cockpit of the rrS?!
     
  13. speedster

    speedster Registered

    Joined:
    Dec 16, 2012
    Messages:
    27
    Likes Received:
    0
    @RCRacing: I will have a look at the mirrors, thx :)

    @Wajdi: It is the original cockpit of ISIs 370z with some texture edits on the gauges (revs and speedo). The rrS is just a fictional virtual creation - you can compare it to what car tuners are doing in real life (e.g. Nismo, Ruf, Schnitzer, G-Power...) ;)

    I had to use the 370z V1.1 as the MAS-file of this version were delivered unlocked by ISI. The MAS-file 1.43 is locked, so I didnt touch it for known reasons.
     
  14. squ3zz3r

    squ3zz3r Registered

    Joined:
    Mar 7, 2012
    Messages:
    2
    Likes Received:
    0
    FFB feels so great! best mod car atm!
    I love those trackday tires :D
    And.. 39° steering ratio... you are my hero ;)
     
  15. jimcarrel

    jimcarrel Registered

    Joined:
    Jan 15, 2012
    Messages:
    1,720
    Likes Received:
    24
    Holy cow Batman!! This is some kinda piece of equipment!
     
  16. B1K3R

    B1K3R Registered

    Joined:
    Apr 6, 2012
    Messages:
    1,605
    Likes Received:
    88
    Guys, this is awesome! Thank you! ;)
     
  17. DurgeDriven

    DurgeDriven Banned

    Joined:
    Mar 20, 2012
    Messages:
    6,320
    Likes Received:
    43
    Clearly by overwhelming positive remarks alone the "mod" is better then what ISI did.


    My question would be, why should ISI bother with anymore upgrades if you all so happy ?


    You given them a out.
     
  18. R1CHO

    R1CHO Registered

    Joined:
    Jan 12, 2012
    Messages:
    501
    Likes Received:
    4

    Not sure if your still having trouble speedstar but from what i can see you need to turn the lod out setting up higher for the lower detail graphics on the spindles and tires

    //<MED> MeshFile=<RFRIMM> CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(8) LODOut=(30) Shado

    I think maybe lod in should be 0 and lod out should be 90 - 100


    //<LOW> MeshFile=<RFRIML> CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(30) LODOut=(210) ShadowReceiver=True

    lod in if im correct i think this refers to the distance before the object can be seen so any distance closer you cant see it ....???

    Lod out on that 1 is ok though
     
  19. speedster

    speedster Registered

    Joined:
    Dec 16, 2012
    Messages:
    27
    Likes Received:
    0
    Thanks for the help R1CHO :)

    The LOD Settings as such are not an issue. The mistake here is/was that I set the prefixes in the lines for different ingame detail settings: <MAX>, <MED>, <LOW> and commented the 2 latter with //<MED>, //<LOW> . Thats the reason why everything below FULL settings ingame doesnt show up the rims in game. The LOD of those two should then be the same as for MAX (LODIn=(0) LODOut=(210), then it works. Another way would also be to remove the MAX, MED, LOW and edit the LODS the way you mentioned
    e.g. 0-30 / 30-100 / 100-210, so the ingame detail settings do not matter at all. so there are 2 ways to do it which work when i have no variables set for "meshfile" e.g. "meshfile=12345.gmt.

    The main issue that i have atm is to show the different rim upgrades in spinner. I almost tried every combination including <STARTUPGRADES>; (Instance)<UPNUMBER>;<STOPUPGRADES> etc., none of them worked. I took the GP79 files for an example as well as the johnconners conversion of the rf1 razor. None of them worked and I tried about 30 possible variants even separating the xxTIRE instance lines to a xxRIM instance which should work with the logic in the file description by ISI . but they do not :confused:

    If you maybe have a hint on this/the rim upgrades, that would be great. Thanks again for your input mate!
     
  20. R1CHO

    R1CHO Registered

    Joined:
    Jan 12, 2012
    Messages:
    501
    Likes Received:
    4
    Ok mate I will have a look at that I know the upgrades on the wheels for the utes work. so I will just cross reference it all and see if i can see anything fingers crossed lol
     

Share This Page