On the performance side I have to say this track is pushing my computer very hard. I have a 3570k at 4.2Ghz and a GTX690, I also have rFactor 2 installed on a fast SSD drive. With everything set to max except AA (level 4 AA but with multisampling enabled), I am getting 60fps while alone on track. I haven't tried it with other cars yet.
It would be fun, though. I'm glad you guys are pushing the PC envelope, progress is good in terms of quality and detail, but if the upcoming content is that beefy, many people won't be able to play it at all. I'm passionate enough to upgrade for racing, but the scaling has to be there for the others. I mean, c'mon. That's low detail at 25 FPS. RECOMMENDED MINIMUMS (will run well, may look better with better hardware): CPU: 3.0 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2 or better Memory: 4 GB+ Video Card: nVidia 250 GTS or ATI/AMD 4870 or better Video Memory: 512MB+ Operating System: PC Microsoft Windows Vista 64bit, Windows 7 64bit Storage: 4 GB+Notes: 1 – 2008 C++ Runtimes SP1 required (included with installer). 2 – rFactor 2 executable is 32bit. 64bit OS recommended above to allow more than 4GB RAM.
There's a lot of ongoing construction since 2010. Bridge even existed for a while too. As I said, not sure the exist, even if they do on their web. Sent from a mobile device using Tapatalk
Although the road surface shader of Limerock is "Road Shader Two Diffuse Maps", the road surface shader of Silverstone is "t1." Is any new technology supplied to Silverstone?
You have those both available. And see my previous reply on different track areas. Sent from a mobile device using Tapatalk
But as said, the BTCC uses the National Circuit and will do so for 2013 according to their website. With a BTCC car coming to rF2 I would have expected the National Circuit to be playable.
Yeah, it's pushing it. Not saying it isn't. But I also see quite a few posts saying ISI can't make a good looking track, based usually on content made for rF1 in 2003-2005 (which in 2005 looked decent) or 2008-2009 with some of the early rF2 stuff. This Silverstone is released in 2013, it should look good for a while. It stretches older machines, yes. But nobody has said there Won't be further work on it, in fact my OP said the opposite. I'd just hate to see the devs butcher this track for FPS, then in two years hear how ISI can't make a good looking track. And there is a reason why some sims have 10-15 car limits. While others limit the drive able environment. We've done neither. Sent from a mobile device using Tapatalk
I didn't survey this one, Luc did (and made the track) ill have to check what his plans are. Sent from a mobile device using Tapatalk
You're trying to import Silverstone there? I guess new shader from Silverstone might not be in dev mode yet? Sent from a mobile device using Tapatalk
Thanks for the clarification. Just seems a shame, Tim, when both the National and International layouts are effectively all there and modelled but not playable. You can get three layouts out of this track rather than just the one.
hi interesting screens thanks you but we can see you still don't have the same colors, especially on red parts
They work in mysterious ways. I don't know why Mills isn't giving its last layout yet either... Sent from a mobile device using Tapatalk
yes apparently it's shader issue. and if i import the "core shaders" in moddev, i have another error^^
Well I am playing with everything maxed (except AA which is 4xMSAA and 2xSGSS). I get solid 60fps at back of 15 car grid with closed cockpit. Skippies reduce me to 52 minimum along start straight but then back to 60fps. I run low res though as I use 3DTV Play (1280x720x60hz per eye on 46 inch screen via HDMI). Looks bloody marvellous in stereoscopic 3D which has additional advantage of smoothing out picture. This is with GTX680 sli, i7 3770K@4.5Ghz I guess performance could be better for skippies, but its more than playable for me.