Silverstone v1.01 Released

Discussion in 'General Discussion' started by 88mphTim, Jun 28, 2013.

  1. ForthRight

    ForthRight Registered

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    On the performance side I have to say this track is pushing my computer very hard. I have a 3570k at 4.2Ghz and a GTX690, I also have rFactor 2 installed on a fast SSD drive.

    With everything set to max except AA (level 4 AA but with multisampling enabled), I am getting 60fps while alone on track. I haven't tried it with other cars yet.
     
  2. realkman666

    realkman666 Registered

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    It would be fun, though. ;)

    I'm glad you guys are pushing the PC envelope, progress is good in terms of quality and detail, but if the upcoming content is that beefy, many people won't be able to play it at all. I'm passionate enough to upgrade for racing, but the scaling has to be there for the others.

    I mean, c'mon. That's low detail at 25 FPS. :D

    RECOMMENDED MINIMUMS (will run well, may look better with better hardware):
    CPU: 3.0 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2 or better
    Memory: 4 GB+
    Video Card: nVidia 250 GTS or ATI/AMD 4870 or better
    Video Memory: 512MB+
    Operating System: PC Microsoft Windows Vista 64bit, Windows 7 64bit
    Storage: 4 GB+Notes:
    1 – 2008 C++ Runtimes SP1 required (included with installer).
    2 – rFactor 2 executable is 32bit. 64bit OS recommended above to allow more than 4GB RAM.
     
  3. 88mphTim

    88mphTim racesimcentral.net

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    There's a lot of ongoing construction since 2010. Bridge even existed for a while too. As I said, not sure the exist, even if they do on their web.


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  4. I_Bellett

    I_Bellett Registered

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    Although the road surface shader of Limerock is "Road Shader Two Diffuse Maps", the road surface shader of Silverstone is "t1."
    Is any new technology supplied to Silverstone?
     
  5. 88mphTim

    88mphTim racesimcentral.net

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    You have those both available. And see my previous reply on different track areas.


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  6. Jamezinho

    Jamezinho Registered

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    But as said, the BTCC uses the National Circuit and will do so for 2013 according to their website.

    With a BTCC car coming to rF2 I would have expected the National Circuit to be playable.
     
  7. ForthRight

    ForthRight Registered

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    Thanks for this info.
     
  8. Tosch

    Tosch Registered

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    Here is the screen

    [​IMG]

    and here are the settings

    [​IMG]

    notice the date of the race!
     
  9. 88mphTim

    88mphTim racesimcentral.net

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    Yeah, it's pushing it. Not saying it isn't. But I also see quite a few posts saying ISI can't make a good looking track, based usually on content made for rF1 in 2003-2005 (which in 2005 looked decent) or 2008-2009 with some of the early rF2 stuff. This Silverstone is released in 2013, it should look good for a while. It stretches older machines, yes. But nobody has said there Won't be further work on it, in fact my OP said the opposite.

    I'd just hate to see the devs butcher this track for FPS, then in two years hear how ISI can't make a good looking track.

    And there is a reason why some sims have 10-15 car limits. While others limit the drive able environment. We've done neither.


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  10. fanlebowski

    fanlebowski Registered

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    sure, i checked that this car is ok on others isi tracks ;) limerock and portugal
     
  11. 88mphTim

    88mphTim racesimcentral.net

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    Oh, yes.


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  12. 88mphTim

    88mphTim racesimcentral.net

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    I didn't survey this one, Luc did (and made the track) ill have to check what his plans are.


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  13. 88mphTim

    88mphTim racesimcentral.net

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    You're trying to import Silverstone there? I guess new shader from Silverstone might not be in dev mode yet?


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  14. 88mphTim

    88mphTim racesimcentral.net

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    I have no idea why I'm typing replies on my phone still...


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  15. Jamezinho

    Jamezinho Registered

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    Thanks for the clarification. Just seems a shame, Tim, when both the National and International layouts are effectively all there and modelled but not playable.

    You can get three layouts out of this track rather than just the one. ;)
     
  16. fanlebowski

    fanlebowski Registered

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    hi

    interesting screens thanks you ;)

    but we can see you still don't have the same colors, especially on red parts :)
     
  17. jrg_carrion94

    jrg_carrion94 Registered

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    Thank u! I'll try
     
  18. 88mphTim

    88mphTim racesimcentral.net

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    They work in mysterious ways. I don't know why Mills isn't giving its last layout yet either... :)


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  19. fanlebowski

    fanlebowski Registered

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    yes apparently it's shader issue. and if i import the "core shaders" in moddev, i have another error^^
     
  20. BazzaLB

    BazzaLB Registered

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    Well I am playing with everything maxed (except AA which is 4xMSAA and 2xSGSS). I get solid 60fps at back of 15 car grid with closed cockpit. Skippies reduce me to 52 minimum along start straight but then back to 60fps. I run low res though as I use 3DTV Play (1280x720x60hz per eye on 46 inch screen via HDMI). Looks bloody marvellous in stereoscopic 3D which has additional advantage of smoothing out picture.

    This is with GTX680 sli, i7 3770K@4.5Ghz

    I guess performance could be better for skippies, but its more than playable for me.
     

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