Hi, With setting (multiplayer.ini) Pause While Zero Players="1" after the game starts (before anyone connects), we don't get any 'UpdateScoring' calls. All the info about current session is delivered via this call, which means we don't know what session/server started until a human player actually joins the game. Is there a workaround I'm missing? Can you change this so we at least get 1 call of 'UpdateScoring' so we can report on what server (track, mod, etc..) is actually running. This is really a pain as we can't report servers started until someone joins, and people are not likely to join if they don't see the server. (chicken and egg problem) Thanks, Stevo
Unless query server works with rF2. I tried it but not working. If it works, at least we can query the server and get some data. Anyone knows if Query Server works with rF2? Cheers
Hi stevo, Would it help if you set Pause While Zero Players="0". While no driver is connected to the server, your plugin just don't care. In case the 1st driver joins, defined by mNumVehicles changes from 0 to 1, while mNumVehicles was 0 before the change, initiate a Restart Weekend automatically by your plugin? Cheers Frank
Hi Frank, I'm not sure what you mean by Restart Weekend. What we need is rFactor 2 providing data about session even when Pause While Zero Players="1" and before any players have joined, in order to display the server as 'live' and available to join.
Frank is suggesting you don't pause while there are zero players, just report Practice when there are none, and as soon as someone does join restart the weekend so they join at the beginning of practice just like they would if the server did pause while it was empty. I guess it's the closest thing to a workaround...